quakeforge/include/QF/GLSL
Bill Currie ef37ed39a9 Clean up global symbols for the glsl renderer.
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or
moved into the code shared by all renderers. This will make doing plugins
easier but done now for link testing. The moving was done via the gl
commit.
2012-02-18 11:48:52 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_alias.h Fix up alias-16 support. 2012-01-05 12:52:12 +09:00
qf_bsp.h Implement brush entity alpha. 2012-01-29 16:56:50 +09:00
qf_funcs_list.h Change WANT to NEED. 2012-01-08 09:20:04 +09:00
qf_lightmap.h Clean up global symbols for the gl renderer. 2012-02-18 11:48:52 +09:00
qf_particles.h Implement particles as points. 2012-01-19 10:39:03 +09:00
qf_textures.h Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
qf_vid.h Clean up global symbols for the glsl renderer. 2012-02-18 11:48:52 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00