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GL
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hopefully take care of glGetProcAddress type once and for all :)
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2002-08-16 18:29:21 +00:00 |
plugin
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take cmd.[ch] back to basics. the gib code is temporarily gone pending
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2002-07-31 05:19:03 +00:00 |
.gitignore
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bspfile.h
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qfbsp now mostly works. only known issue is multiple texture wads don't
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2002-09-19 20:39:33 +00:00 |
cbuf.h
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Added the sleep console command that waits for a specified amount of time.
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2002-10-13 19:46:47 +00:00 |
cdaudio.h
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checksum.h
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clip_hull.h
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cmd.h
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fix the non-parsing of quakeforge.conf
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2002-07-31 06:06:44 +00:00 |
console.h
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make maplist work over rcon
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2002-09-04 18:56:53 +00:00 |
crc.h
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break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
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2002-01-28 18:00:48 +00:00 |
csqc.h
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implement the "new" inputline api making it possible to pull the Draw_*
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2002-08-20 21:19:53 +00:00 |
cvar.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
draw.h
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Use vertex arrays for text. Another 1-3% speedup.
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2002-06-13 05:24:52 +00:00 |
dstring.h
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More of GIB done: builtins, functions, various cleanups, math, etc.
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2002-08-03 06:04:00 +00:00 |
gcc_attr.h
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bah, __builtin_expect is new in gcc 3
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2002-04-25 04:51:04 +00:00 |
gib_buffer.h
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Var substitution is now handled in the same pass as embedded return values.
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2002-10-13 05:52:06 +00:00 |
gib_builtin.h
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Added a few useful builtins and began adding GIB hooks into quakeworld.
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2002-08-24 05:14:46 +00:00 |
gib_function.h
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Added threads and callbacks to GIB, as well as several QW callbacks dealing
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2002-08-27 04:47:49 +00:00 |
gib_parse.h
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Comments are now stripped out when a script is loaded instead of during
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2002-09-10 01:26:02 +00:00 |
gib_process.h
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Var substitution is now handled in the same pass as embedded return values.
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2002-10-13 05:52:06 +00:00 |
gib_thread.h
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Added threads and callbacks to GIB, as well as several QW callbacks dealing
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2002-08-27 04:47:49 +00:00 |
gib_vars.h
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Added a few useful builtins and began adding GIB hooks into quakeworld.
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2002-08-24 05:14:46 +00:00 |
hash.h
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return lists of multiple matching elements
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2002-05-30 21:56:57 +00:00 |
hl.h
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idparse.h
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fix the menu keybinding not working bug
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2002-08-19 02:48:38 +00:00 |
in_event.h
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info.h
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rewrite the info strings to use hash tables instead of a static string.
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2001-11-04 07:50:39 +00:00 |
input.h
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clear key states on game start
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2002-01-17 22:04:58 +00:00 |
joystick.h
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Rest of previous commit.
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2001-12-28 18:19:23 +00:00 |
keys.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
link.h
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locs.h
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
Makefile.am
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
mathlib.h
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provide a tighter accuracy (but slower) _VectorNormalize for the tools
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2002-09-25 21:35:49 +00:00 |
mdfour.h
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model.h
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Clipping cleanups.
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2002-08-20 00:48:59 +00:00 |
modelgen.h
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first step to using a saner internal represnetation for the high precietion
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2002-01-07 06:32:46 +00:00 |
msg.h
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change the value type for MSG_Write(Byte|Short|Long) from unsigned int to
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2002-08-19 01:58:01 +00:00 |
pak.h
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move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its
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2002-07-21 06:11:28 +00:00 |
pakfile.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
pcx.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
plugin.h
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the "two birds with one stone" commit
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2002-04-19 20:08:54 +00:00 |
pr_comp.h
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arrays are /almost/ working again
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2002-06-12 22:37:18 +00:00 |
pr_debug.h
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whitespace
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2002-06-26 14:45:00 +00:00 |
pr_obj.h
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write out the module data needed for the obj runtime
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2002-05-21 21:28:40 +00:00 |
progs.h
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fix missed header commit
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2002-09-14 07:51:53 +00:00 |
qargs.h
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qdefs.h
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nuke the max message lengths from qdefs.h
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2001-11-03 00:27:01 +00:00 |
qendian.h
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kill the last VFile ref and make the calculate the file size on opening for
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2002-09-19 05:11:42 +00:00 |
qfplist.h
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qtypes.h
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fix a missing ;
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2002-01-22 03:05:48 +00:00 |
quakefs.h
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using Qseek on a pak sub-file should work better. this should make oggs in
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2002-09-27 04:27:19 +00:00 |
quakeio.h
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using Qseek on a pak sub-file should work better. this should make oggs in
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2002-09-27 04:27:19 +00:00 |
render.h
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QSG2 glows almost working. Plus lots of typos killed.
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2002-06-18 21:41:24 +00:00 |
screen.h
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Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
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2001-12-09 14:05:30 +00:00 |
sizebuf.h
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skin.h
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
sound.h
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rename sfxcache_t size to bytes
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2002-06-16 04:21:25 +00:00 |
spritegn.h
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sys.h
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Move the signal handling code from video/targets/* to sys.c (I'm leaving
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2002-08-20 23:04:57 +00:00 |
teamplay.h
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The beginnings of an f_* reply system have been added. f_version works
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2001-11-05 07:23:51 +00:00 |
texture.h
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Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
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2001-12-21 01:41:19 +00:00 |
tga.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
uint32.h
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va.h
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va.[ch]:
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2002-06-13 16:39:33 +00:00 |
ver_check.h
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vid.h
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beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
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2002-09-10 06:35:32 +00:00 |
wad.h
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zone.h
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implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc
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2002-05-29 20:58:53 +00:00 |