quakeforge/libs
Bill Currie 7294a77356 [client] Put dynamic lights on separate entities
Dynamic lights can't go directly on visible entities as one or the other
will fail to be queued. In addition, the number of lights on an entity
needs to be limited. For now, one general purpose light for various
effects (eg, quad damage etc) and one for the muzzle flash.
2023-08-05 01:42:15 +09:00
..
audio Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
client [client] Put dynamic lights on separate entities 2023-08-05 01:42:15 +09:00
console [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
ecs [ecs] Move correct number of subpool ranges 2023-07-11 00:06:21 +09:00
gamecode Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
gib Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
image Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
input Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
models [model] Clean up the brush leaf api a little 2023-06-28 21:45:41 +09:00
net Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
scene [scene] Support extra component systems 2023-08-05 01:35:09 +09:00
ui [ui] Skip checkbox label if zero length 2023-07-21 19:28:30 +09:00
util [util] Integrate sys_mem into the build 2023-07-04 14:39:36 +09:00
video [vulkan] Avoid drawing too many dynamic lights 2023-08-05 01:25:26 +09:00
Makemodule.am [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00