quakeforge/include/QF/progs
Bill Currie 728c42e921 [gamecode] Use pr_type_names for debug views
I abandoned the reason for doing it (adding a pile of vector types), but
I liked the cleanup. All the implementations are hand-written still, but
at least the boilerplate stuff is automated.
2022-01-30 10:49:33 +09:00
..
pr_comp.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00
pr_debug.h [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
pr_obj.h [gamecode] Rename func_t to pr_func_t 2022-01-18 15:36:58 +09:00
pr_type.h [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
pr_type_names.h [gamecode] Use pr_type_names for debug views 2022-01-30 10:49:33 +09:00