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https://git.code.sf.net/p/quake/quakeforge
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c0f8d102ad
I guess I wasn't sure how to find all the allocated entities from within the registry, but it turned out to be trivial. This takes care of leaked static entities (and, in a later commit, leaked light entities, which is how I found the problem). |
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.. | ||
chase.h | ||
effects.h | ||
entities.h | ||
hud.h | ||
input.h | ||
locs.h | ||
particles.h | ||
sbar.h | ||
screen.h | ||
state.h | ||
temp_entities.h | ||
view.h | ||
world.h |