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https://git.code.sf.net/p/quake/quakeforge
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While the main bulk of the improvement (36s down from 42s for gmsp3v2.bsp on my i7-6850K) comes from using a high-tide allocator for the windings (which necessitated using a fixed size), it is ever so slightly faster than using malloc as the back-end. |
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.. | ||
base-vis.c | ||
flow.c | ||
Makemodule.am | ||
notes | ||
options.c | ||
qfvis.c | ||
soundphs.c |