quakeforge/tools/Forge/Bundles/MapEdit/render.h
Bill Currie 44dd62d369 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-09-26 13:50:17 +09:00

21 lines
448 B
C

#ifndef render_h
#define render_h
#include "SetBrush.h"
typedef enum {dr_wire, dr_flat, dr_texture} drawmode_t;
extern int r_width, r_height;
extern unsigned *r_picbuffer;
extern float *r_zbuffer;
extern vec3_t r_origin, r_matrix[3];
extern BOOL r_drawflat;
void REN_ClearBuffers (void);
void REN_DrawCameraFace (face_t *idpol);
void REN_DrawXYFace (face_t *idpol);
void REN_BeginCamera (void);
void REN_BeginXY (void);
#endif//render_h