quakeforge/libs/video/renderer/sw32/sw32_rmisc.c
Bill Currie d69355f521 [renderer] Support multiple entity queues
While there's currently only the one still, this will allow the entities
to be multiply queued for multi-pass rendering (eg, shadows). As the
avoidance of putting an entity in the same queue more than once relies
on the entity id, all entities now come from the scene (which is stored
in cl_world in the client code for nq and qw), thus the extensive
changes in the clients.
2022-03-05 02:05:39 +09:00

330 lines
7.1 KiB
C

/*
sw32_rmisc.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "QF/ui/view.h"
#include "QF/scene/entity.h"
#include "compat.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
static void
R_CheckVariables (void)
{
}
/*
R_TimeRefresh_f
For program optimization
*/
void
sw32_R_TimeRefresh_f (void)
{
/* FIXME update for simd
int i;
float start, stop, time;
int startangle;
vrect_t vr;
startangle = r_refdef.viewangles[1];
start = Sys_DoubleTime ();
for (i = 0; i < 128; i++) {
r_refdef.viewangles[1] = i / 128.0 * 360.0;
VID_LockBuffer ();
sw32_R_RenderView ();
VID_UnlockBuffer ();
vr.x = r_refdef.vrect.x;
vr.y = r_refdef.vrect.y;
vr.width = r_refdef.vrect.width;
vr.height = r_refdef.vrect.height;
vr.next = NULL;
sw32_ctx->update (&vr);
}
stop = Sys_DoubleTime ();
time = stop - start;
Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time);
r_refdef.viewangles[1] = startangle;
*/
}
void
sw32_R_LoadSky_f (void)
{
if (Cmd_Argc () != 2) {
Sys_Printf ("loadsky <name> : load a skybox\n");
return;
}
sw32_R_LoadSkys (Cmd_Argv (1));
}
void
sw32_R_PrintTimes (void)
{
float r_time2;
float ms;
r_time2 = Sys_DoubleTime ();
ms = 1000 * (r_time2 - r_time1);
Sys_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n",
ms, sw32_c_faceclip, sw32_r_polycount, sw32_r_drawnpolycount, sw32_c_surf);
sw32_c_surf = 0;
}
void
sw32_R_PrintAliasStats (void)
{
Sys_Printf ("%3i polygon model drawn\n", sw32_r_amodels_drawn);
}
void
sw32_R_TransformFrustum (void)
{
int i;
vec3_t v, v2;
for (i = 0; i < 4; i++) {
v[0] = sw32_screenedge[i].normal[2];
v[1] = -sw32_screenedge[i].normal[0];
v[2] = sw32_screenedge[i].normal[1];
v2[0] = v[1] * vright[0] + v[2] * vup[0] + v[0] * vpn[0];
v2[1] = v[1] * vright[1] + v[2] * vup[1] + v[0] * vpn[1];
v2[2] = v[1] * vright[2] + v[2] * vup[2] + v[0] * vpn[2];
VectorCopy (v2, sw32_view_clipplanes[i].normal);
sw32_view_clipplanes[i].dist = DotProduct (modelorg, v2);
}
}
void
sw32_TransformVector (const vec3_t in, vec3_t out)
{
out[0] = DotProduct (in, vright);
out[1] = DotProduct (in, vup);
out[2] = DotProduct (in, vpn);
}
void
sw32_R_TransformPlane (plane_t *p, float *normal, float *dist)
{
float d;
d = DotProduct (r_origin, p->normal);
*dist = p->dist - d;
// TODO: when we have rotating entities, this will need to use the view matrix
sw32_TransformVector (p->normal, normal);
}
static void
R_SetUpFrustumIndexes (void)
{
int i, j, *pindex;
pindex = sw32_r_frustum_indexes;
for (i = 0; i < 4; i++) {
for (j = 0; j < 3; j++) {
if (sw32_view_clipplanes[i].normal[j] < 0) {
pindex[j] = j;
pindex[j + 3] = j + 3;
} else {
pindex[j] = j + 3;
pindex[j + 3] = j;
}
}
// FIXME: do just once at start
sw32_pfrustum_indexes[i] = pindex;
pindex += 6;
}
}
void
sw32_R_SetupFrame (void)
{
int edgecount;
vrect_t vrect;
float w, h;
// don't allow cheats in multiplayer
Cvar_SetValue (r_ambient, 0);
Cvar_SetValue (r_drawflat, 0);
if (r_numsurfs->int_val) {
if ((sw32_surface_p - sw32_surfaces) > sw32_r_maxsurfsseen)
sw32_r_maxsurfsseen = sw32_surface_p - sw32_surfaces;
Sys_Printf ("Used %ld of %ld surfs; %d max\n",
(long) (sw32_surface_p - sw32_surfaces),
(long) (sw32_surf_max - sw32_surfaces), sw32_r_maxsurfsseen);
}
if (r_numedges->int_val) {
edgecount = sw32_edge_p - sw32_r_edges;
if (edgecount > sw32_r_maxedgesseen)
sw32_r_maxedgesseen = edgecount;
Sys_Printf ("Used %d of %d edges; %d max\n", edgecount,
sw32_r_numallocatededges, sw32_r_maxedgesseen);
}
r_refdef.ambientlight = max (r_ambient->value, 0);
R_CheckVariables ();
R_AnimateLight ();
EntQueue_Clear (r_ent_queue);
r_framecount++;
sw32_numbtofpolys = 0;
// debugging
#if 0
r_refdef.vieworg[0] = 80;
r_refdef.vieworg[1] = 64;
r_refdef.vieworg[2] = 40;
r_refdef.viewangles[0] = 0;
r_refdef.viewangles[1] = 46.763641357;
r_refdef.viewangles[2] = 0;
#endif
// build the transformation matrix for the given view angles
VectorCopy (r_refdef.viewposition, modelorg);
VectorCopy (r_refdef.viewposition, r_origin);
VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 1, 0, 0, 0 }), vpn);
VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 0, -1, 0, 0 }), vright);
VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 0, 0, 1, 0 }), vup);
R_SetFrustum ();
// current viewleaf
r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.renderer.model);
sw32_r_dowarpold = sw32_r_dowarp;
sw32_r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <=
CONTENTS_WATER);
if ((sw32_r_dowarp != sw32_r_dowarpold) || sw32_r_viewchanged) {
if (sw32_r_dowarp) {
if ((vid.width <= WARP_WIDTH)
&& (vid.height <= WARP_HEIGHT)) {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
R_SetVrect (&vrect, &r_refdef.vrect, vr_data.lineadj);
sw32_R_ViewChanged ();
} else {
w = vid.width;
h = vid.height;
if (w > WARP_WIDTH) {
h *= (float) WARP_WIDTH / w;
w = WARP_WIDTH;
}
if (h > WARP_HEIGHT) {
h = WARP_HEIGHT;
w *= (float) WARP_HEIGHT / h;
}
vrect.x = 0;
vrect.y = 0;
vrect.width = (int) w;
vrect.height = (int) h;
R_SetVrect (&vrect, &r_refdef.vrect,
(int) ((float) vr_data.lineadj *
(h / (float) vid.height)));
sw32_R_ViewChanged ();
}
} else {
vrect.x = 0;
vrect.y = 0;
vrect.width = vid.width;
vrect.height = vid.height;
r_refdef.vrect.x = vr_data.scr_view->xpos;
r_refdef.vrect.y = vr_data.scr_view->ypos;
r_refdef.vrect.width = vr_data.scr_view->xlen;
r_refdef.vrect.height = vr_data.scr_view->ylen;
sw32_R_ViewChanged ();
}
sw32_r_viewchanged = false;
}
// start off with just the four screen edge clip planes
sw32_R_TransformFrustum ();
// save base values
VectorCopy (vpn, base_vpn);
VectorCopy (vright, base_vright);
VectorCopy (vup, base_vup);
VectorCopy (modelorg, base_modelorg);
sw32_R_SetSkyFrame ();
R_SetUpFrustumIndexes ();
r_cache_thrash = false;
// clear frame counts
sw32_c_faceclip = 0;
sw32_r_polycount = 0;
sw32_r_drawnpolycount = 0;
sw32_r_amodels_drawn = 0;
sw32_r_outofsurfaces = 0;
sw32_r_outofedges = 0;
sw32_D_SetupFrame ();
}