quakeforge/tools/qfcc/source
Bill Currie 719fe5a935 [qfcc] Support dot product for all (float) vector types
While the code would handle int vector types, there aren't any such
instructions, and the expression code shouldn't generate them, but all
float (32 and 64 bit) vector types do have a dot product instruction, so
check width rather than just vector/quaternion.
2022-04-29 20:46:33 +09:00
..
.indent.pro indent whitespace cleanup. not perfect, but a bit more consistent now 2001-12-06 19:49:40 +00:00
attribute.c [qfcc] Add a very basic attribute system 2022-02-02 23:51:37 +09:00
class.c [qfcc] Use a union to manage function attributes 2022-02-05 19:30:08 +09:00
codespace.c [gamecode] Move progs auxiliary headers into a subdirectory 2022-01-09 00:26:52 +09:00
constfold.c [qfcc] Clean up handling of value expressions 2022-04-29 16:59:55 +09:00
cpp.c Get QF cross-compiling using MXE/mingw32 2021-03-27 20:09:37 +09:00
dags.c [qfcc] Ensure ops on globals occur before return 2022-02-03 16:33:42 +09:00
debug.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
def.c [qfcc] Clean up handling of value expressions 2022-04-29 16:59:55 +09:00
defspace.c [qfcc] Allow 0 sized highwater allocations in defspaces 2022-01-21 10:16:54 +09:00
diagnostic.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
disassemble.c [gamecode] Rename parm to param 2022-01-27 10:55:06 +09:00
dot.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
dot_dag.c [qfcc] Keep track of reachable dag nodes 2021-06-29 09:41:03 +09:00
dot_expr.c [qfcc] Merge printing of values into the one place 2022-04-29 16:59:55 +09:00
dot_flow.c [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
dot_sblock.c [qfcc] Make it a little easier to see extra info 2021-12-27 14:15:51 +09:00
dot_type.c [gamecode] Rename ev_pointer to ev_ptr 2022-01-18 14:36:06 +09:00
dump_globals.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
dump_lines.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
dump_modules.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
dump_strings.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
emit.c [qfcc] "Use" the correct operands 2022-01-23 00:59:38 +09:00
expr.c [qfcc] Implement ulong, long and uint constants 2022-04-29 18:12:47 +09:00
expr_assign.c [qfcc] Implement automatic casting between same-width vectors 2022-04-29 18:12:47 +09:00
expr_binary.c [qfcc] Implement automatic casting between same-width vectors 2022-04-29 18:12:47 +09:00
expr_bool.c [qfcc] Always test float against 0 for Ruamoko 2022-02-06 21:20:00 +09:00
expr_cast.c [qfcc] Clean up handling of value expressions 2022-04-29 16:59:55 +09:00
expr_compound.c [qfcc] Implement some basics for the vector types 2022-02-04 00:25:31 +09:00
expr_obj.c [qfcc] Make is_function_call a little more useful 2022-02-05 19:30:08 +09:00
expr_vector.c [qfcc] Implement automatic casting between same-width vectors 2022-04-29 18:12:47 +09:00
flow.c [qfcc] Give lea its own statement type 2022-02-02 18:55:01 +09:00
function.c [qfcc] Unify temp def, return value and parameter sizes 2022-02-15 08:39:20 +09:00
grab.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
idstuff.c [gamecode] Use a struct for offset/count pairs 2022-01-26 19:30:25 +09:00
linker.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
Makemodule.am [qfcc] Implement constant casts for the new vector types 2022-04-29 16:59:55 +09:00
method.c [gamecode] Rename MAX_PARMS to PR_MAXPARAMS 2022-01-23 14:17:25 +09:00
obj_file.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
obj_type.c [qfcc] Encode the new vector types 2022-01-30 16:00:49 +09:00
opcodes.c [qfcc] Check load/store operand type before mangling 2022-02-02 19:14:22 +09:00
options.c [qfcc] Make the meaning of vec * vec selectable 2022-02-06 21:20:00 +09:00
pragma.c [qfcc] Make the meaning of vec * vec selectable 2022-02-06 21:20:00 +09:00
qc-lex.l [qfcc] Implement ulong, long and uint constants 2022-04-29 18:12:47 +09:00
qc-parse.y [qfcc] Implement ulong, long and uint constants 2022-04-29 18:12:47 +09:00
qfcc.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
qfpreqcc Better handling of progs.dat and line numbers. 2012-11-15 15:04:51 +09:00
qfprogs.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
qp-lex.l [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
qp-parse.y [qfcc] Use a hidden local variable for pascal functions 2022-02-01 16:08:58 +09:00
reloc.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
shared.c [gamecode] Rename ev_integer to ev_int 2022-01-18 13:27:19 +09:00
statements.c [qfcc] Support dot product for all (float) vector types 2022-04-29 20:46:33 +09:00
strpool.c [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
struct.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
stub.c [gamecode] Clean up string_t and pointer_t 2022-01-18 12:11:14 +09:00
switch.c [qfcc] Rework the functionality of address expressions 2022-01-25 23:39:17 +09:00
symtab.c [qfcc] Improve handling of type names as variables 2022-01-19 23:17:49 +09:00
type.c [qfcc] Copy parameter types when registering new function type 2022-04-29 19:27:27 +09:00
value.c [qfcc] Implement ulong, long and uint constants 2022-04-29 18:12:47 +09:00