mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
497461b4c2
For now, only nq-glslx will be built, but as there is no actual code, it doesn't link. However, this gets the glsl stuff into the build system.
264 lines
7.7 KiB
Makefile
264 lines
7.7 KiB
Makefile
## Process this file with automake to produce Makefile.in
|
|
#
|
|
# Makefile.am
|
|
#
|
|
# Automake-using build system for QuakeForge
|
|
#
|
|
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
|
|
#
|
|
# This Makefile is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
#
|
|
# See the GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to:
|
|
#
|
|
# Free Software Foundation, Inc.
|
|
# 59 Temple Place - Suite 330
|
|
# Boston, MA 02111-1307, USA
|
|
#
|
|
# $Id$
|
|
#
|
|
AUTOMAKE_OPTIONS= foreign
|
|
|
|
# Stuff that is common to both client and server
|
|
#
|
|
INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
|
|
SDL_LIBS = @SDL_LIBS@
|
|
AM_CFLAGS= @PTHREAD_CFLAGS@
|
|
|
|
bin_PROGRAMS= @NQ_TARGETS@
|
|
|
|
EXTRA_PROGRAMS= nq-fbdev nq-glx nq-glslx nq-mgl nq-sdl nq-sdl32 nq-sgl \
|
|
nq-svga nq-3dfx nq-wgl nq-x11 nq-server
|
|
|
|
noinst_LIBRARIES= @nq_libs@
|
|
EXTRA_LIBRARIES=libnq_client.a libnq_common.a libnq_sdl.a libnq_server.a
|
|
|
|
libnq_common_a_SOURCES=game.c world.c
|
|
libnq_sdl_a_SOURCES= sys_sdl.c
|
|
libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
|
|
|
|
common_ldflags= -export-dynamic @PTHREAD_LDFLAGS@
|
|
|
|
cl_plugin_LIBS= \
|
|
$(SERVER_PLUGIN_STATIC_LIBS) \
|
|
$(CLIENT_PLUGIN_STATIC_LIBS)
|
|
|
|
client_LIBFILES= \
|
|
$(top_builddir)/libs/video/targets/libQFjs.la \
|
|
$(top_builddir)/libs/audio/libQFcd.la \
|
|
$(top_builddir)/libs/audio/libQFsound.la
|
|
|
|
server_LIBFILES= \
|
|
$(SERVER_PLUGIN_STATIC_LIBS) \
|
|
$(top_builddir)/libs/models/libQFmodels.la
|
|
|
|
common_LIBFILES= \
|
|
$(top_builddir)/libs/net/libnet_main.la \
|
|
$(top_builddir)/libs/console/libQFconsole.la \
|
|
$(top_builddir)/libs/image/libQFimage.la \
|
|
$(top_builddir)/libs/gib/libQFgib.la \
|
|
$(top_builddir)/libs/ruamoko/libQFruamoko.la \
|
|
$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
|
|
$(top_builddir)/libs/util/libQFutil.la
|
|
|
|
client_LIBS= $(client_LIBFILES) $(common_LIBFILES)
|
|
|
|
server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
|
|
server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
|
|
|
|
libnq_client_a_SOURCES= \
|
|
cl_cam.c cl_cmd.c cl_demo.c cl_ents.c cl_input.c cl_main.c \
|
|
cl_screen.c cl_parse.c cl_skin.c cl_tent.c cl_view.c skin.c \
|
|
sbar.c
|
|
|
|
libnq_server_a_SOURCES= \
|
|
host.c host_cmd.c sv_cl_phys.c sv_cvar.c sv_main.c \
|
|
sv_move.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_user.c
|
|
|
|
client_libs= libnq_server.a libnq_client.a libnq_common.a
|
|
server_libs = libnq_server.a libnq_common.a
|
|
|
|
# Software-rendering targets
|
|
|
|
# We need libQFrenderer_sw to always be static -- there's assembler in there
|
|
soft_QFLIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
|
|
$(top_builddir)/libs/models/libQFmodels_sw.la
|
|
|
|
# ... Linux FBDev
|
|
nq_fbdev_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFfbdev.la \
|
|
$(client_LIBS)
|
|
nq_fbdev_SOURCES= sys_unix.c
|
|
nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
|
|
nq_fbdev_LDFLAGS= $(common_ldflags)
|
|
nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
|
|
|
|
# ... SciTech MGL
|
|
nq_mgl_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFmgl.la \
|
|
$(client_LIBS)
|
|
nq_mgl_SOURCES= sys_win.c
|
|
nq_mgl_LDADD= $(nq_mgl_libs) $(MGL_LIBS) $(NET_LIBS)
|
|
nq_mgl_LDFLAGS= $(common_ldflags)
|
|
nq_mgl_DEPENDENCIES= $(nq_mgl_libs)
|
|
|
|
# ... SDL, version 1.2 and higher
|
|
nq_sdl_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsdl.la \
|
|
$(client_LIBS)
|
|
nq_sdl_SOURCES=sdl_link.c
|
|
nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
|
|
nq_sdl_LDFLAGS= $(common_ldflags)
|
|
nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
|
|
|
|
# ... 32-bit software, SDL
|
|
nq_sdl32_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
|
|
$(top_builddir)/libs/models/libQFmodels_sw.la \
|
|
$(top_builddir)/libs/video/targets/libQFsdl32.la \
|
|
$(client_LIBS)
|
|
nq_sdl32_SOURCES=sdl_link.c
|
|
nq_sdl32_LDADD= $(nq_sdl32_libs) $(SDL_LIBS) $(NET_LIBS)
|
|
nq_sdl32_LDFLAGS= $(common_ldflags)
|
|
nq_sdl32_DEPENDENCIES= $(nq_sdl32_libs)
|
|
|
|
# ... Linux SVGAlib
|
|
nq_svga_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsvga.la \
|
|
$(client_LIBS)
|
|
nq_svga_SOURCES= sys_unix.c
|
|
nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
|
|
nq_svga_LDFLAGS= $(common_ldflags)
|
|
nq_svga_DEPENDENCIES= $(nq_svga_libs)
|
|
|
|
# ... X11
|
|
nq_x11_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(soft_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFx11.la \
|
|
$(client_LIBS)
|
|
nq_x11_SOURCES= sys_unix.c
|
|
nq_x11_LDADD= $(nq_x11_libs) \
|
|
$(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
|
|
$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
|
|
nq_x11_LDFLAGS= $(common_ldflags)
|
|
nq_x11_DEPENDENCIES= $(nq_x11_libs)
|
|
|
|
# OpenGL-using targets
|
|
|
|
opengl_QFLIBS= \
|
|
$(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
|
|
$(top_builddir)/libs/models/libQFmodels_gl.la
|
|
|
|
glsl_QFLIBS= \
|
|
$(top_builddir)/libs/video/renderer/libQFrenderer_glsl.la \
|
|
$(top_builddir)/libs/models/libQFmodels_glsl.la
|
|
|
|
# ... Linux 3DFX
|
|
nq_3dfx_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFtdfx.la \
|
|
$(client_LIBS)
|
|
nq_3dfx_SOURCES= sys_unix.c
|
|
nq_3dfx_LDADD= $(nq_3dfx_libs) $(SVGA_LIBS) $(NET_LIBS)
|
|
nq_3dfx_LDFLAGS= $(common_ldflags)
|
|
nq_3dfx_DEPENDENCIES= $(nq_3dfx_libs)
|
|
|
|
# ... OpenGL in X Window
|
|
nq_glx_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFglx.la \
|
|
$(client_LIBS)
|
|
nq_glx_SOURCES= sys_unix.c
|
|
nq_glx_LDADD= $(nq_glx_libs) \
|
|
$(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
|
|
-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
|
|
nq_glx_LDFLAGS= $(common_ldflags)
|
|
nq_glx_DEPENDENCIES= $(nq_glx_libs)
|
|
|
|
nq_glslx_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(glsl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFglslx.la \
|
|
$(client_LIBS)
|
|
nq_glslx_SOURCES= sys_unix.c
|
|
nq_glslx_LDADD= $(nq_glslx_libs) \
|
|
$(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
|
|
-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
|
|
nq_glslx_LDFLAGS= $(common_ldflags)
|
|
nq_glslx_DEPENDENCIES= $(nq_glslx_libs)
|
|
|
|
# ... Simple Directmedia Layer, version 1.2 and higher, in GL mode
|
|
nq_sgl_libs= \
|
|
libnq_sdl.a \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFsgl.la \
|
|
$(client_LIBS)
|
|
nq_sgl_SOURCES=sdl_link.c
|
|
nq_sgl_LDADD= $(nq_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS)
|
|
nq_sgl_LDFLAGS= $(common_ldflags)
|
|
nq_sgl_DEPENDENCIES= $(nq_sgl_libs)
|
|
|
|
# ... SGI/Microsoft WGL (Windows OpenGL)
|
|
nq_wgl_libs= \
|
|
$(client_libs) \
|
|
$(cl_plugin_LIBS) \
|
|
$(opengl_QFLIBS) \
|
|
$(top_builddir)/libs/video/targets/libQFwgl.la \
|
|
$(client_LIBS)
|
|
nq_wgl_SOURCES= sys_win.c
|
|
nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
|
|
nq_wgl_LDFLAGS= $(common_ldflags)
|
|
nq_wgl_DEPENDENCIES= $(nq_wgl_libs)
|
|
|
|
# Dedicated Server
|
|
if SYSTYPE_WIN32
|
|
ded_sources= sys_wind.c sv_ded.c
|
|
else
|
|
ded_sources= sys_unixd.c sv_ded.c
|
|
endif
|
|
EXTRA_DIST=sys_wind.c sys_unixd.c sv_ded.c
|
|
|
|
nq_server_LDFLAGS= $(common_ldflags)
|
|
nq_server_SOURCES= $(ded_sources)
|
|
nq_server_LDADD= $(server_libs) $(server_LIBS)
|
|
nq_server_DEPENDENCIES= $(server_libs) $(server_LIB_DEPS)
|
|
|
|
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
|
|
# or it won't be distributed with 'make dist'
|
|
|
|
# Kill the temp files, hopefully.
|
|
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
|