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https://git.code.sf.net/p/quake/quakeforge
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712d800491
It turns out the return pointer still needs to be saved even when a builtin sets up a chain call to progs, but rather than the pointer being simply restored, it needs to be saved in the call stack exactly as if the function was called directly by progs. This fixes the invalid self issue quite thoroughly: parameter state seems to be correct across all calls now. I should set up an automated test now that I know and understand the situation. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |