quakeforge/libs/video/renderer/vulkan/vulkan_alias.c
Bill Currie 08c8b8d51b [vulkan] Add entity labels to command queues
Brush models looked a little too tricky due to the very different style
of command queue, so that's left for now, but alias, iqm and sprite
entities are now labeled. The labels are made up of the lower 5 hex
digits of the entity address, the position, and colored by the
normalized position vector. Not sure that's the best choice as it does
mean the color changes as the entity moves, and can be quite subtle
between nearby entities, but it still helps identify the entities in the
command buffer.

And, as I suspected, I've got multiple draw calls for the one ogre. Now
to find out why.
2022-05-07 15:45:11 +09:00

348 lines
10 KiB
C

/*
vulkan_alias.c
Vulkan alias model pipeline
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/1/7
Date: 2021/1/26
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/cvar.h"
#include "QF/va.h"
#include "QF/scene/entity.h"
#include "QF/Vulkan/qf_alias.h"
#include "QF/Vulkan/qf_matrices.h"
#include "QF/Vulkan/qf_texture.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/instance.h"
#include "QF/Vulkan/renderpass.h"
#include "r_internal.h"
#include "vid_vulkan.h"
typedef struct {
mat4f_t mat;
float blend;
byte colorA[4];
byte colorB[4];
vec4f_t base_color;
vec4f_t fog;
} alias_push_constants_t;
static const char * __attribute__((used)) alias_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_aliasDepth
QFV_passGBuffer, // QFV_aliasGBuffer
QFV_passTranslucent, // QFV_aliasTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
qfv_alias_skin_t *skin,
uint32_t numPC, qfv_push_constants_t *constants,
aliashdr_t *hdr, qfv_renderframe_t *rFrame, entity_t *ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
__auto_type mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
VkDeviceSize offsets[] = {
pose1 * hdr->poseverts * sizeof (aliasvrt_t),
pose2 * hdr->poseverts * sizeof (aliasvrt_t),
0,
};
VkBuffer buffers[] = {
mesh->vertex_buffer,
mesh->vertex_buffer,
mesh->uv_buffer,
};
int bindingCount = skin ? 3 : 2;
Vulkan_BeginEntityLabel (ctx, cmd, ent);
dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
VK_INDEX_TYPE_UINT32);
QFV_PushConstants (device, cmd, actx->layout, numPC, constants);
if (skin) {
VkDescriptorSet sets[] = {
skin->descriptor,
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout, 1, 1, sets, 0, 0);
}
dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
QFV_CmdEndLabel (device, cmd);
}
void
Vulkan_DrawAlias (entity_t *ent, qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
model_t *model = ent->renderer.model;
aliashdr_t *hdr;
qfv_alias_skin_t *skin;
animation_t *animation = &ent->animation;
alias_push_constants_t constants = {};
if (!(hdr = model->aliashdr)) {
hdr = Cache_Get (&model->cache);
}
constants.blend = R_AliasGetLerpedFrames (animation, hdr);
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, mat),
sizeof (mat4f_t), Transform_GetWorldMatrixPtr (ent->transform) },
{ VK_SHADER_STAGE_VERTEX_BIT,
field_offset (alias_push_constants_t, blend),
sizeof (float), &constants.blend },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, colorA),
sizeof (constants.colorA), constants.colorA },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, colorB),
sizeof (constants.colorB), constants.colorB },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, base_color),
sizeof (constants.base_color), &constants.base_color },
{ VK_SHADER_STAGE_FRAGMENT_BIT,
field_offset (alias_push_constants_t, fog),
sizeof (constants.fog), &constants.fog },
};
if (0/*XXX ent->skin && ent->skin->tex*/) {
//skin = ent->skin->tex;
} else {
maliasskindesc_t *skindesc;
skindesc = R_AliasGetSkindesc (animation, ent->renderer.skinnum, hdr);
skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
}
QuatCopy (ent->renderer.colormod, constants.base_color);
QuatCopy (skin->colora, constants.colorA);
QuatCopy (skin->colorb, constants.colorB);
QuatZero (constants.fog);
emit_commands (aframe->cmdSet.a[QFV_aliasDepth],
ent->animation.pose1, ent->animation.pose2,
0, 2, push_constants, hdr, rFrame, ent);
emit_commands (aframe->cmdSet.a[QFV_aliasGBuffer],
ent->animation.pose1, ent->animation.pose2,
skin, 6, push_constants, hdr, rFrame, ent);
}
static void
alias_begin_subpass (QFV_AliasSubpass subpass, VkPipeline pipeline,
qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = aframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
cframe->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "alias:%s",
alias_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
actx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
alias_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_AliasBegin (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
aframe->cmdSet.a[QFV_aliasDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
aframe->cmdSet.a[QFV_aliasGBuffer]);
alias_begin_subpass (QFV_aliasDepth, actx->depth, rFrame);
alias_begin_subpass (QFV_aliasGBuffer, actx->gbuf, rFrame);
}
void
Vulkan_AliasEnd (qfv_renderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
alias_end_subpass (aframe->cmdSet.a[QFV_aliasDepth], ctx);
alias_end_subpass (aframe->cmdSet.a[QFV_aliasGBuffer], ctx);
}
void
Vulkan_AliasDepthRange (qfv_renderframe_t *rFrame,
float minDepth, float maxDepth)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
VkViewport viewport = rFrame->renderpass->viewport;
viewport.minDepth = minDepth;
viewport.maxDepth = maxDepth;
dfunc->vkCmdSetViewport (aframe->cmdSet.a[QFV_aliasDepth], 0, 1,
&viewport);
dfunc->vkCmdSetViewport (aframe->cmdSet.a[QFV_aliasGBuffer], 0, 1,
&viewport);
}
void
Vulkan_AliasAddSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
aliasctx_t *actx = ctx->alias_context;
skin->descriptor = Vulkan_CreateCombinedImageSampler (ctx, skin->view,
actx->sampler);
}
void
Vulkan_AliasRemoveSkin (vulkan_ctx_t *ctx, qfv_alias_skin_t *skin)
{
Vulkan_FreeTexture (ctx, skin->descriptor);
skin->descriptor = 0;
}
void
Vulkan_Alias_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "alias init");
aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
ctx->alias_context = actx;
size_t frames = ctx->frames.size;
DARRAY_INIT (&actx->frames, frames);
DARRAY_RESIZE (&actx->frames, frames);
actx->frames.grow = 0;
actx->depth = Vulkan_CreateGraphicsPipeline (ctx, "alias_depth");
actx->gbuf = Vulkan_CreateGraphicsPipeline (ctx, "alias_gbuf");
actx->layout = Vulkan_CreatePipelineLayout (ctx, "alias_layout");
actx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
for (size_t i = 0; i < frames; i++) {
__auto_type aframe = &actx->frames.a[i];
DARRAY_INIT (&aframe->cmdSet, QFV_aliasNumPasses);
DARRAY_RESIZE (&aframe->cmdSet, QFV_aliasNumPasses);
aframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
for (int j = 0; j < QFV_aliasNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
aframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:alias:%zd:%s", i,
alias_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
void
Vulkan_Alias_Shutdown (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
aliasctx_t *actx = ctx->alias_context;
for (size_t i = 0; i < actx->frames.size; i++) {
__auto_type aframe = &actx->frames.a[i];
free (aframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, actx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, actx->gbuf, 0);
free (actx->frames.a);
free (actx);
}