mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 21:31:30 +00:00
8d2791752e
After yesterday's crazy marathon editing all the particles files, and starting to do another big change to them today, I realized that I really do need to merge them down. All the actual spawning is now in the client library (though particle insertion will need to be moved). GLSL particle rendering is semi-broken in that it now does only points (until I come up with a way to select between points and quads (probably a context object, which I need anyway for Vulkan)).
1168 lines
29 KiB
C
1168 lines
29 KiB
C
/*
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r_main.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_STDLIB_H
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# include <stdlib.h>
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#endif
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#include <math.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/mathlib.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/scene/entity.h"
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#include "compat.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "vid_internal.h"
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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void *colormap;
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static vec3_t viewlightvec;
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static alight_t r_viewlighting = { 128, 192, viewlightvec };
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int r_numallocatededges;
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qboolean r_drawpolys;
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qboolean r_drawculledpolys;
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qboolean r_worldpolysbacktofront;
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qboolean r_recursiveaffinetriangles = true;
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int r_pixbytes = 1;
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float r_aliasuvscale = 1.0;
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int r_outofsurfaces;
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int r_outofedges;
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qboolean r_dowarp, r_dowarpold, r_viewchanged;
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int c_surf;
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int r_maxsurfsseen, r_maxedgesseen;
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static int r_cnumsurfs;
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static qboolean r_surfsonstack;
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int r_clipflags;
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byte *r_warpbuffer;
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static byte *r_stack_start;
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// screen size info
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int screenwidth;
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float pixelAspect;
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static float screenAspect;
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static float verticalFieldOfView;
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static float xOrigin, yOrigin;
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plane_t screenedge[4];
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// refresh flags
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int r_polycount;
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int r_drawnpolycount;
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int *pfrustum_indexes[4];
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int r_frustum_indexes[4 * 6];
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float r_aliastransition, r_resfudge;
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static float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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static float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;
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void
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sw_R_Init (void)
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{
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int dummy;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *) & dummy;
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R_Init_Cvars ();
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R_Particles_Init_Cvars ();
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Draw_Init ();
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SCR_Init ();
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R_SetFPCW ();
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#ifdef USE_INTEL_ASM
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R_InitVars ();
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#endif
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R_InitTurb ();
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f, "Tests the current "
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"refresh rate for the current location");
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Cmd_AddCommand ("loadsky", R_LoadSky_f, "Load a skybox");
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Cvar_SetValue (r_maxedges, (float) NUMSTACKEDGES);
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Cvar_SetValue (r_maxsurfs, (float) NUMSTACKSURFACES);
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view_clipplanes[0].leftedge = true;
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view_clipplanes[1].rightedge = true;
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view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
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view_clipplanes[3].leftedge = false;
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view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
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view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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// TODO: collect 386-specific code in one place
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#ifdef USE_INTEL_ASM
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Sys_MakeCodeWriteable ((long) R_EdgeCodeStart,
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(long) R_EdgeCodeEnd - (long) R_EdgeCodeStart);
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#endif // USE_INTEL_ASM
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D_Init ();
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Skin_Init ();
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}
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void
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R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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{
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mod_brush_t *brush = &worldmodel->brush;
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memset (&r_worldentity, 0, sizeof (r_worldentity));
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r_worldentity.renderer.model = worldmodel;
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R_FreeAllEntities ();
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// clear out efrags in case the level hasn't been reloaded
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for (unsigned i = 0; i < brush->modleafs; i++)
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brush->leafs[i].efrags = NULL;
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if (brush->skytexture)
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R_InitSky (brush->skytexture);
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// Force a vis update
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r_viewleaf = NULL;
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R_MarkLeaves ();
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R_ClearParticles ();
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r_cnumsurfs = r_maxsurfs->int_val;
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if (r_cnumsurfs <= MINSURFACES)
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r_cnumsurfs = MINSURFACES;
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if (r_cnumsurfs > NUMSTACKSURFACES) {
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surfaces = Hunk_AllocName (0, r_cnumsurfs * sizeof (surf_t),
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"surfaces");
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surface_p = surfaces;
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surf_max = &surfaces[r_cnumsurfs];
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r_surfsonstack = false;
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// surface 0 doesn't really exist; it's just a dummy because index 0
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// is used to indicate no edge attached to surface
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surfaces--;
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R_SurfacePatch ();
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} else {
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r_surfsonstack = true;
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}
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r_maxedgesseen = 0;
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r_maxsurfsseen = 0;
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r_numallocatededges = r_maxedges->int_val;
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if (r_numallocatededges < MINEDGES)
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r_numallocatededges = MINEDGES;
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if (r_numallocatededges <= NUMSTACKEDGES) {
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auxedges = NULL;
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} else {
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auxedges = Hunk_AllocName (0, r_numallocatededges * sizeof (edge_t),
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"edges");
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}
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r_dowarpold = false;
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r_viewchanged = false;
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}
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/*
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R_ViewChanged
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Called every time the vid structure or r_refdef changes.
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Guaranteed to be called before the first refresh
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*/
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void
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R_ViewChanged (void)
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{
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int i;
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float res_scale;
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r_viewchanged = true;
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r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x / 360 * M_PI);
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r_refdef.fvrectx = (float) r_refdef.vrect.x;
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r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
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r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x << 20) + (1 << 19) - 1;
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r_refdef.fvrecty = (float) r_refdef.vrect.y;
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r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
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r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
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r_refdef.vrectright_adj_shift20 =
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(r_refdef.vrectright << 20) + (1 << 19) - 1;
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r_refdef.fvrectright = (float) r_refdef.vrectright;
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r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
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r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
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r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
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r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
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r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;
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r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * r_aliasuvscale);
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r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * r_aliasuvscale);
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r_refdef.aliasvrect.width = (int) (r_refdef.vrect.width * r_aliasuvscale);
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r_refdef.aliasvrect.height = (int) (r_refdef.vrect.height *
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r_aliasuvscale);
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r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
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r_refdef.aliasvrect.width;
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r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
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r_refdef.aliasvrect.height;
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pixelAspect = 1;//FIXME vid.aspect;
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xOrigin = r_refdef.xOrigin;
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yOrigin = r_refdef.yOrigin;
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screenAspect = r_refdef.vrect.width * pixelAspect / r_refdef.vrect.height;
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// 320*200 1.0 pixelAspect = 1.6 screenAspect
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// 320*240 1.0 pixelAspect = 1.3333 screenAspect
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// proper 320*200 pixelAspect = 0.8333333
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verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
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// values for perspective projection
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// if math were exact, the values would range from 0.5 to to range+0.5
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// hopefully they wll be in the 0.000001 to range+.999999 and truncate
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// the polygon rasterization will never render in the first row or column
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// but will definately render in the [range] row and column, so adjust the
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// buffer origin to get an exact edge to edge fill
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xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
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r_refdef.vrect.x - 0.5;
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aliasxcenter = xcenter * r_aliasuvscale;
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ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
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r_refdef.vrect.y - 0.5;
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aliasycenter = ycenter * r_aliasuvscale;
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xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
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aliasxscale = xscale * r_aliasuvscale;
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xscaleinv = 1.0 / xscale;
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yscale = xscale * pixelAspect;
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aliasyscale = yscale * r_aliasuvscale;
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yscaleinv = 1.0 / yscale;
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xscaleshrink = (r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
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yscaleshrink = xscaleshrink * pixelAspect;
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// left side clip
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screenedge[0].normal[0] = -1.0 / (xOrigin *
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r_refdef.horizontalFieldOfView);
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screenedge[0].normal[1] = 0;
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screenedge[0].normal[2] = 1;
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screenedge[0].type = PLANE_ANYZ;
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// right side clip
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screenedge[1].normal[0] = 1.0 / ((1.0 - xOrigin) *
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r_refdef.horizontalFieldOfView);
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screenedge[1].normal[1] = 0;
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screenedge[1].normal[2] = 1;
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screenedge[1].type = PLANE_ANYZ;
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// top side clip
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screenedge[2].normal[0] = 0;
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screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
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screenedge[2].normal[2] = 1;
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screenedge[2].type = PLANE_ANYZ;
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// bottom side clip
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screenedge[3].normal[0] = 0;
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screenedge[3].normal[1] = 1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
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screenedge[3].normal[2] = 1;
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screenedge[3].type = PLANE_ANYZ;
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for (i = 0; i < 4; i++)
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VectorNormalize (screenedge[i].normal);
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res_scale = sqrt ((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
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(320.0 * 152.0)) * (2.0 /
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r_refdef.horizontalFieldOfView);
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r_aliastransition = r_aliastransbase->value * res_scale;
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r_resfudge = r_aliastransadj->value * res_scale;
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// TODO: collect 386-specific code in one place
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#ifdef USE_INTEL_ASM
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Sys_MakeCodeWriteable ((long) R_Surf8Start,
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(long) R_Surf8End - (long) R_Surf8Start);
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colormap = vid.colormap8;
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R_SurfPatch ();
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#endif // USE_INTEL_ASM
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D_ViewChanged ();
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}
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static void
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R_DrawEntitiesOnList (void)
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{
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int j;
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unsigned int lnum;
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alight_t lighting;
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entity_t *ent;
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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vec3_t dist;
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float add;
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float minlight = 0;
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if (!r_drawentities->int_val)
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return;
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for (ent = r_ent_queue; ent; ent = ent->next) {
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currententity = ent;
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VectorCopy (Transform_GetWorldPosition (currententity->transform),
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r_entorigin);
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switch (currententity->renderer.model->type) {
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case mod_sprite:
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VectorSubtract (r_origin, r_entorigin, modelorg);
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R_DrawSprite ();
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break;
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case mod_alias:
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case mod_iqm:
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VectorSubtract (r_origin, r_entorigin, modelorg);
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minlight = max (currententity->renderer.model->min_light,
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currententity->renderer.min_light);
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// see if the bounding box lets us trivially reject, also
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// sets trivial accept status
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currententity->visibility.trivial_accept = 0; //FIXME
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if (currententity->renderer.model->type == mod_iqm//FIXME
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|| R_AliasCheckBBox ()) {
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// 128 instead of 255 due to clamping below
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j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
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r_entorigin), minlight * 128);
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lighting.ambientlight = j;
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lighting.shadelight = j;
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lighting.plightvec = lightvec;
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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if (r_dlights[lnum].die >= vr_data.realtime) {
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VectorSubtract (r_entorigin,
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r_dlights[lnum].origin, dist);
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add = r_dlights[lnum].radius - VectorLength (dist);
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if (add > 0)
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lighting.ambientlight += add;
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}
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}
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// clamp lighting so it doesn't overbright as much
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if (lighting.ambientlight > 128)
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lighting.ambientlight = 128;
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if (lighting.ambientlight + lighting.shadelight > 192)
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lighting.shadelight = 192 - lighting.ambientlight;
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if (currententity->renderer.model->type == mod_iqm)
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R_IQMDrawModel (&lighting);
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else
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R_AliasDrawModel (&lighting);
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}
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break;
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default:
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break;
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}
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}
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}
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static void
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R_DrawViewModel (void)
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{
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// FIXME: remove and do real lighting
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float lightvec[3] = { -1, 0, 0 };
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int j;
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unsigned int lnum;
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vec3_t dist;
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float add;
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float minlight;
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dlight_t *dl;
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if (vr_data.inhibit_viewmodel
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|| !r_drawviewmodel->int_val
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|| !r_drawentities->int_val)
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return;
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currententity = vr_data.view_model;
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if (!currententity->renderer.model)
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return;
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VectorCopy (Transform_GetWorldPosition (currententity->transform),
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r_entorigin);
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VectorSubtract (r_origin, r_entorigin, modelorg);
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VectorCopy (vup, viewlightvec);
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VectorNegate (viewlightvec, viewlightvec);
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minlight = max (currententity->renderer.min_light,
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currententity->renderer.model->min_light);
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j = max (R_LightPoint (&r_worldentity.renderer.model->brush,
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r_entorigin), minlight * 128);
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r_viewlighting.ambientlight = j;
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r_viewlighting.shadelight = j;
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// add dynamic lights
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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dl = &r_dlights[lnum];
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if (!dl->radius)
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continue;
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if (!dl->radius)
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continue;
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if (dl->die < vr_data.realtime)
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continue;
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VectorSubtract (r_entorigin, dl->origin, dist);
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add = dl->radius - VectorLength (dist);
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if (add > 0)
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r_viewlighting.ambientlight += add;
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}
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// clamp lighting so it doesn't overbright as much
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if (r_viewlighting.ambientlight > 128)
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r_viewlighting.ambientlight = 128;
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if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
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r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
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r_viewlighting.plightvec = lightvec;
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R_AliasDrawModel (&r_viewlighting);
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}
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static int
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R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
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{
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int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
double d;
|
|
mat4f_t mat;
|
|
|
|
clipflags = 0;
|
|
|
|
Transform_GetWorldMatrix (currententity->transform, mat);
|
|
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
|
|
for (i = 0; i < 4; i++) {
|
|
d = DotProduct (mat[3], view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= -clmodel->radius)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
if (d <= clmodel->radius)
|
|
clipflags |= (1 << i);
|
|
}
|
|
} else {
|
|
for (i = 0; i < 4; i++) {
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the
|
|
// sign bit of the floating point values
|
|
|
|
pindex = pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct (rejectpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct (acceptpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
clipflags |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
static void
|
|
R_DrawBEntitiesOnList (void)
|
|
{
|
|
int j, clipflags;
|
|
unsigned int k;
|
|
vec3_t oldorigin;
|
|
vec3_t origin;
|
|
model_t *clmodel;
|
|
float minmaxs[6];
|
|
entity_t *ent;
|
|
|
|
if (!r_drawentities->int_val)
|
|
return;
|
|
|
|
VectorCopy (modelorg, oldorigin);
|
|
insubmodel = true;
|
|
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
currententity = ent;
|
|
|
|
VectorCopy (Transform_GetWorldPosition (currententity->transform),
|
|
origin);
|
|
switch (currententity->renderer.model->type) {
|
|
case mod_brush:
|
|
clmodel = currententity->renderer.model;
|
|
|
|
// see if the bounding box lets us trivially reject, also
|
|
// sets trivial accept status
|
|
for (j = 0; j < 3; j++) {
|
|
minmaxs[j] = origin[j] + clmodel->mins[j];
|
|
minmaxs[3 + j] = origin[j] + clmodel->maxs[j];
|
|
}
|
|
|
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
|
|
|
if (clipflags != BMODEL_FULLY_CLIPPED) {
|
|
mod_brush_t *brush = &clmodel->brush;
|
|
VectorCopy (origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// FIXME: is this needed?
|
|
VectorCopy (modelorg, r_worldmodelorg);
|
|
r_pcurrentvertbase = brush->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel ();
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (brush->firstmodelsurface != 0) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime) ||
|
|
(!r_dlights[k].radius)) continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin, origin,
|
|
lightorigin);
|
|
R_RecursiveMarkLights (brush, lightorigin,
|
|
&r_dlights[k], k,
|
|
brush->nodes
|
|
+ brush->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
// if the driver wants polygons, deliver those.
|
|
// Z-buffering is on at this point, so no clipping to the
|
|
// world tree is needed, just frustum clipping
|
|
if (r_drawpolys | r_drawculledpolys) {
|
|
R_ZDrawSubmodelPolys (clmodel);
|
|
} else {
|
|
if (currententity->visibility.topnode) {
|
|
mnode_t *topnode
|
|
= currententity->visibility.topnode;
|
|
|
|
if (topnode->contents >= 0) {
|
|
// not a leaf; has to be clipped to the world
|
|
// BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons (clmodel);
|
|
} else {
|
|
// falls entirely in one leaf, so we just put
|
|
// all the edges in the edge list and let 1/z
|
|
// sorting handle drawing order
|
|
R_DrawSubmodelPolygons (clmodel, clipflags);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy (base_vpn, vpn);
|
|
VectorCopy (base_vup, vup);
|
|
VectorCopy (base_vright, vright);
|
|
VectorCopy (base_modelorg, modelorg);
|
|
VectorCopy (oldorigin, modelorg);
|
|
R_TransformFrustum ();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
static void
|
|
R_PrintDSpeeds (void)
|
|
{
|
|
float ms, dp_time, r_time2, rw_time, db_time, se_time, de_time,
|
|
|
|
dv_time;
|
|
|
|
r_time2 = Sys_DoubleTime ();
|
|
|
|
dp_time = (dp_time2 - dp_time1) * 1000;
|
|
rw_time = (rw_time2 - rw_time1) * 1000;
|
|
db_time = (db_time2 - db_time1) * 1000;
|
|
se_time = (se_time2 - se_time1) * 1000;
|
|
de_time = (de_time2 - de_time1) * 1000;
|
|
dv_time = (dv_time2 - dv_time1) * 1000;
|
|
ms = (r_time2 - r_time1) * 1000;
|
|
|
|
Sys_Printf ("%3i %4.1fp %3iw %4.1fb %3is %4.1fe %4.1fv\n",
|
|
(int) ms, dp_time, (int) rw_time, db_time, (int) se_time,
|
|
de_time, dv_time);
|
|
}
|
|
|
|
static void
|
|
R_EdgeDrawing (void)
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES +
|
|
((CACHE_SIZE - 1) / sizeof (edge_t)) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES +
|
|
((CACHE_SIZE - 1) / sizeof (surf_t)) + 1];
|
|
|
|
if (auxedges) {
|
|
r_edges = auxedges;
|
|
} else {
|
|
r_edges = (edge_t *)
|
|
(((intptr_t) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
}
|
|
|
|
if (r_surfsonstack) {
|
|
surfaces = (surf_t *)
|
|
(((intptr_t) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
R_SurfacePatch ();
|
|
}
|
|
|
|
R_BeginEdgeFrame ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_RenderWorld ();
|
|
|
|
if (r_drawculledpolys)
|
|
R_ScanEdges ();
|
|
|
|
// only the world can be drawn back to front with no z reads or compares,
|
|
// just z writes, so have the driver turn z compares on now
|
|
D_TurnZOn ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
rw_time2 = Sys_DoubleTime ();
|
|
db_time1 = rw_time2;
|
|
}
|
|
|
|
R_DrawBEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
db_time2 = Sys_DoubleTime ();
|
|
se_time1 = db_time2;
|
|
}
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (!(r_drawpolys | r_drawculledpolys))
|
|
R_ScanEdges ();
|
|
}
|
|
|
|
/*
|
|
R_RenderView
|
|
|
|
r_refdef must be set before the first call
|
|
*/
|
|
static void
|
|
R_RenderView_ (void)
|
|
{
|
|
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
|
|
|
if (r_norefresh->int_val)
|
|
return;
|
|
if (!r_worldentity.renderer.model) {
|
|
return;
|
|
}
|
|
|
|
r_warpbuffer = warpbuffer;
|
|
|
|
if (r_timegraph->int_val || r_speeds->int_val || r_dspeeds->int_val)
|
|
r_time1 = Sys_DoubleTime ();
|
|
|
|
R_SetupFrame ();
|
|
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
|
|
R_PushDlights (vec3_origin);
|
|
|
|
// make FDIV fast. This reduces timing precision after we've been running for a
|
|
// while, so we don't do it globally. This also sets chop mode, and we do it
|
|
// here so that setup stuff like the refresh area calculations match what's
|
|
// done in screen.c
|
|
R_LowFPPrecision ();
|
|
|
|
if (!r_worldentity.renderer.model)
|
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
R_EdgeDrawing ();
|
|
|
|
if (!r_dspeeds->int_val) {
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (r_dspeeds->int_val) {
|
|
se_time2 = Sys_DoubleTime ();
|
|
de_time1 = se_time2;
|
|
}
|
|
|
|
R_DrawEntitiesOnList ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
de_time2 = Sys_DoubleTime ();
|
|
dv_time1 = de_time2;
|
|
}
|
|
|
|
R_DrawViewModel ();
|
|
|
|
if (r_dspeeds->int_val) {
|
|
dv_time2 = Sys_DoubleTime ();
|
|
dp_time1 = Sys_DoubleTime ();
|
|
}
|
|
|
|
R_DrawParticles ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
dp_time2 = Sys_DoubleTime ();
|
|
|
|
if (r_dowarp)
|
|
D_WarpScreen ();
|
|
|
|
if (r_timegraph->int_val)
|
|
R_TimeGraph ();
|
|
|
|
if (r_zgraph->int_val)
|
|
R_ZGraph ();
|
|
|
|
if (r_aliasstats->int_val)
|
|
R_PrintAliasStats ();
|
|
|
|
if (r_speeds->int_val)
|
|
R_PrintTimes ();
|
|
|
|
if (r_dspeeds->int_val)
|
|
R_PrintDSpeeds ();
|
|
|
|
if (r_reportsurfout->int_val && r_outofsurfaces)
|
|
Sys_Printf ("Short %d surfaces\n", r_outofsurfaces);
|
|
|
|
if (r_reportedgeout->int_val && r_outofedges)
|
|
Sys_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
|
|
|
// back to high floating-point precision
|
|
R_HighFPPrecision ();
|
|
}
|
|
|
|
//XXX FIXME static void R_RenderViewFishEye (void);
|
|
|
|
void
|
|
R_RenderView (void)
|
|
{
|
|
int dummy;
|
|
int delta;
|
|
|
|
delta = (byte *) & dummy - r_stack_start;
|
|
if (delta < -10000 || delta > 10000)
|
|
Sys_Error ("R_RenderView: called without enough stack");
|
|
|
|
if (Hunk_LowMark (0) & 3)
|
|
Sys_Error ("Hunk is missaligned");
|
|
|
|
if ((intptr_t) (&dummy) & 3)
|
|
Sys_Error ("Stack is missaligned");
|
|
|
|
if ((intptr_t) (&r_warpbuffer) & 3)
|
|
Sys_Error ("Globals are missaligned");
|
|
R_RenderView_ ();
|
|
/*XXX FIXME
|
|
if (!scr_fisheye->int_val)
|
|
R_RenderView_ ();
|
|
else
|
|
R_RenderViewFishEye ();*/
|
|
}
|
|
|
|
void
|
|
R_InitTurb (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < (SIN_BUFFER_SIZE); i++) {
|
|
sintable[i] = AMP + sin (i * 3.14159 * 2 / CYCLE) * AMP;
|
|
intsintable[i] = AMP2 + sin (i * 3.14159 * 2 / CYCLE) * AMP2;
|
|
// AMP2 not 20
|
|
}
|
|
}
|
|
/*XXX FIXME
|
|
#define BOX_FRONT 0
|
|
#define BOX_BEHIND 2
|
|
#define BOX_LEFT 3
|
|
#define BOX_RIGHT 1
|
|
#define BOX_TOP 4
|
|
#define BOX_BOTTOM 5
|
|
|
|
#define DEG(x) (x / M_PI * 180.0)
|
|
#define RAD(x) (x * M_PI / 180.0)
|
|
|
|
struct my_coords
|
|
{
|
|
double x, y, z;
|
|
};
|
|
|
|
struct my_angles
|
|
{
|
|
double yaw, pitch, roll;
|
|
};
|
|
|
|
static void
|
|
x_rot (struct my_coords *c, double pitch)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = c->x;
|
|
ny = (c->y * cos(pitch)) - (c->z * sin(pitch));
|
|
nz = (c->y * sin(pitch)) + (c->z * cos(pitch));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
y_rot (struct my_coords *c, double yaw)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(yaw)) - (c->z * sin(yaw));
|
|
ny = c->y;
|
|
nz = (c->x * sin(yaw)) + (c->z * cos(yaw));
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
z_rot (struct my_coords *c, double roll)
|
|
{
|
|
double nx, ny, nz;
|
|
|
|
nx = (c->x * cos(roll)) - (c->y * sin(roll));
|
|
ny = (c->x * sin(roll)) + (c->y * cos(roll));
|
|
nz = c->z;
|
|
|
|
c->x = nx; c->y = ny; c->z = nz;
|
|
}
|
|
|
|
static void
|
|
my_get_angles (struct my_coords *in_o, struct my_coords *in_u, struct my_angles *a)
|
|
{
|
|
double rad_yaw, rad_pitch;
|
|
struct my_coords o, u;
|
|
|
|
a->pitch = 0.0;
|
|
a->yaw = 0.0;
|
|
a->roll = 0.0;
|
|
|
|
// make a copy of the coords
|
|
o.x = in_o->x; o.y = in_o->y; o.z = in_o->z;
|
|
u.x = in_u->x; u.y = in_u->y; u.z = in_u->z;
|
|
|
|
// special case when looking straight up or down
|
|
if ((o.x == 0.0) && (o.z == 0.0)) {
|
|
a->yaw = 0.0;
|
|
if (o.y > 0.0) { a->pitch = -90.0; a->roll = 180.0 - DEG(atan2(u.x, u.z)); } // down
|
|
else { a->pitch = 90.0; a->roll = DEG(atan2(u.x, u.z)); } // up
|
|
return;
|
|
}
|
|
|
|
// get yaw angle and then rotate o and u so that yaw = 0
|
|
rad_yaw = atan2 (-o.x, o.z);
|
|
a->yaw = DEG (rad_yaw);
|
|
|
|
y_rot (&o, -rad_yaw);
|
|
y_rot (&u, -rad_yaw);
|
|
|
|
// get pitch and then rotate o and u so that pitch = 0
|
|
rad_pitch = atan2 (-o.y, o.z);
|
|
a->pitch = DEG (rad_pitch);
|
|
|
|
x_rot (&o, -rad_pitch);
|
|
x_rot (&u, -rad_pitch);
|
|
|
|
// get roll
|
|
a->roll = DEG (-atan2(u.x, u.y));
|
|
}
|
|
|
|
static void
|
|
get_ypr (double yaw, double pitch, double roll, int side, struct my_angles *a)
|
|
{
|
|
struct my_coords o, u;
|
|
|
|
// get 'o' (observer) and 'u' ('this_way_up') depending on box side
|
|
switch(side) {
|
|
case BOX_FRONT:
|
|
o.x = 0.0; o.y = 0.0; o.z = 1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_BEHIND:
|
|
o.x = 0.0; o.y = 0.0; o.z = -1.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_LEFT:
|
|
o.x = -1.0; o.y = 0.0; o.z = 0.0;
|
|
u.x = -1.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_RIGHT:
|
|
o.x = 1.0; o.y = 0.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 1.0; u.z = 0.0;
|
|
break;
|
|
case BOX_TOP:
|
|
o.x = 0.0; o.y = -1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0;
|
|
break;
|
|
case BOX_BOTTOM:
|
|
o.x = 0.0; o.y = 1.0; o.z = 0.0;
|
|
u.x = 0.0; u.y = 0.0; u.z = -1.0;
|
|
break;
|
|
}
|
|
z_rot (&o, roll); z_rot (&u, roll);
|
|
x_rot (&o, pitch); x_rot (&u, pitch);
|
|
y_rot (&o, yaw); y_rot (&u, yaw);
|
|
|
|
my_get_angles (&o, &u, a);
|
|
|
|
// normalise angles
|
|
while (a->yaw < 0.0) a->yaw += 360.0;
|
|
while (a->yaw > 360.0) a->yaw -= 360.0;
|
|
while (a->pitch < 0.0) a->pitch += 360.0;
|
|
while (a->pitch > 360.0) a->pitch -= 360.0;
|
|
while (a->roll < 0.0) a->roll += 360.0;
|
|
while (a->roll > 360.0) a->roll -= 360.0;
|
|
}
|
|
|
|
static void
|
|
fisheyelookuptable (byte **buf, int width, int height, byte *scrp, double fov)
|
|
{
|
|
int x, y;
|
|
|
|
for (y = 0; y < height; y++) {
|
|
for (x = 0; x < width; x++) {
|
|
double dx = x-width/2;
|
|
double dy = -(y-height/2);
|
|
double yaw = sqrt(dx*dx+dy*dy)*fov/((double)width);
|
|
double roll = -atan2(dy, dx);
|
|
double sx = sin(yaw) * cos(roll);
|
|
double sy = sin(yaw) * sin(roll);
|
|
double sz = cos(yaw);
|
|
|
|
// determine which side of the box we need
|
|
double abs_x = fabs(sx);
|
|
double abs_y = fabs(sy);
|
|
double abs_z = fabs(sz);
|
|
int side;
|
|
double xs = 0, ys = 0;
|
|
if (abs_x > abs_y) {
|
|
if (abs_x > abs_z) { side = ((sx > 0.0) ? BOX_RIGHT : BOX_LEFT); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
} else {
|
|
if (abs_y > abs_z) { side = ((sy > 0.0) ? BOX_TOP : BOX_BOTTOM); }
|
|
else { side = ((sz > 0.0) ? BOX_FRONT : BOX_BEHIND); }
|
|
}
|
|
|
|
#define RC(x) ((x / 2.06) + 0.5)
|
|
#define R2(x) ((x / 2.03) + 0.5)
|
|
|
|
// scale up our vector [x,y,z] to the box
|
|
switch(side) {
|
|
case BOX_FRONT: xs = RC( sx / sz); ys = R2( sy / sz); break;
|
|
case BOX_BEHIND: xs = RC(-sx / -sz); ys = R2( sy / -sz); break;
|
|
case BOX_LEFT: xs = RC( sz / -sx); ys = R2( sy / -sx); break;
|
|
case BOX_RIGHT: xs = RC(-sz / sx); ys = R2( sy / sx); break;
|
|
case BOX_TOP: xs = RC( sx / sy); ys = R2( sz / -sy); break; //bot
|
|
case BOX_BOTTOM: xs = RC(-sx / sy); ys = R2( sz / -sy); break; //top??
|
|
}
|
|
|
|
if (xs < 0.0) xs = 0.0;
|
|
if (xs >= 1.0) xs = 0.999;
|
|
if (ys < 0.0) ys = 0.0;
|
|
if (ys >= 1.0) ys = 0.999;
|
|
*buf++ = scrp+(((int)(xs*(double)width))+
|
|
((int)(ys*(double)height))*width)+
|
|
side*width*height;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
rendercopy (void *dest)
|
|
{
|
|
void *p = vid.buffer;
|
|
// XXX
|
|
vid.buffer = dest;
|
|
R_RenderView_ ();
|
|
vid.buffer = p;
|
|
}
|
|
|
|
static void
|
|
renderside (byte* bufs, double yaw, double pitch, double roll, int side)
|
|
{
|
|
struct my_angles a;
|
|
|
|
get_ypr (RAD(yaw), RAD(pitch), RAD(roll), side, &a);
|
|
if (side == BOX_RIGHT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_LEFT) { a.roll = -a.roll; a.pitch = -a.pitch; }
|
|
if (side == BOX_TOP) { a.yaw += 180.0; a.pitch = 180.0 - a.pitch; }
|
|
r_refdef.viewangles[YAW] = a.yaw;
|
|
r_refdef.viewangles[PITCH] = a.pitch;
|
|
r_refdef.viewangles[ROLL] = a.roll;
|
|
rendercopy (bufs);
|
|
}
|
|
|
|
static void
|
|
renderlookup (byte **offs, byte* bufs)
|
|
{
|
|
byte *p = (byte*)vid.buffer;
|
|
unsigned x, y;
|
|
for (y = 0; y < vid.height; y++) {
|
|
for (x = 0; x < vid.width; x++, offs++)
|
|
p[x] = **offs;
|
|
p += vid.rowbytes;
|
|
}
|
|
}
|
|
|
|
static void
|
|
R_RenderViewFishEye (void)
|
|
{
|
|
int width = vid.width; //r_refdef.vrect.width;
|
|
int height = vid.height; //r_refdef.vrect.height;
|
|
int scrsize = width*height;
|
|
int fov = scr_ffov->int_val;
|
|
int views = scr_fviews->int_val;
|
|
double yaw = r_refdef.viewangles[YAW];
|
|
double pitch = r_refdef.viewangles[PITCH];
|
|
double roll = 0; //r_refdef.viewangles[ROLL];
|
|
static int pwidth = -1;
|
|
static int pheight = -1;
|
|
static int pfov = -1;
|
|
static int pviews = -1;
|
|
static byte *scrbufs = NULL;
|
|
static byte **offs = NULL;
|
|
|
|
if (fov < 1) fov = 1;
|
|
|
|
if (pwidth != width || pheight != height || pfov != fov) {
|
|
if (scrbufs) free (scrbufs);
|
|
if (offs) free (offs);
|
|
scrbufs = malloc (scrsize*6); // front|right|back|left|top|bottom
|
|
SYS_CHECKMEM (scrbufs);
|
|
offs = malloc (scrsize*sizeof(byte*));
|
|
SYS_CHECKMEM (offs);
|
|
pwidth = width;
|
|
pheight = height;
|
|
pfov = fov;
|
|
fisheyelookuptable (offs, width, height, scrbufs, ((double)fov)*M_PI/180.0);
|
|
}
|
|
|
|
if (views != pviews) {
|
|
pviews = views;
|
|
memset (scrbufs, 0, scrsize*6);
|
|
}
|
|
|
|
switch (views) {
|
|
case 6: renderside (scrbufs+scrsize*2, yaw, pitch, roll, BOX_BEHIND);
|
|
case 5: renderside (scrbufs+scrsize*5, yaw, pitch, roll, BOX_BOTTOM);
|
|
case 4: renderside (scrbufs+scrsize*4, yaw, pitch, roll, BOX_TOP);
|
|
case 3: renderside (scrbufs+scrsize*3, yaw, pitch, roll, BOX_LEFT);
|
|
case 2: renderside (scrbufs+scrsize, yaw, pitch, roll, BOX_RIGHT);
|
|
default: renderside (scrbufs, yaw, pitch, roll, BOX_FRONT);
|
|
}
|
|
|
|
r_refdef.viewangles[YAW] = yaw;
|
|
r_refdef.viewangles[PITCH] = pitch;
|
|
r_refdef.viewangles[ROLL] = roll;
|
|
renderlookup (offs, scrbufs);
|
|
}*/
|
|
|
|
void
|
|
R_ClearState (void)
|
|
{
|
|
r_worldentity.renderer.model = 0;
|
|
R_ClearEfrags ();
|
|
R_ClearDlights ();
|
|
R_ClearParticles ();
|
|
}
|