quakeforge/libs/video/renderer/Makefile.am
Bill Currie 497461b4c2 Make a start on making a pure GLSL renderer.
For now, only nq-glslx will be built, but as there is no actual code, it
doesn't link. However, this gets the glsl stuff into the build system.
2011-12-23 12:19:13 +09:00

34 lines
1.3 KiB
Makefile

AUTOMAKE_OPTIONS= foreign
SUBDIRS= gl glsl sw sw32
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= @VID_REND_TARGETS@
noinst_LTLIBRARIES= @VID_REND_NOINST_TARGETS@
EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \
libQFrenderer_gl.la libQFrenderer_glsl.la
common_sources= \
r_cvar.c r_efrag.c r_ent.c r_graph.c r_light.c r_main.c \
r_part.c r_progs.c r_screen.c
libQFrenderer_gl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_gl_la_LIBADD= gl/libgl.la
libQFrenderer_gl_la_SOURCES= $(common_sources)
libQFrenderer_gl_la_DEPENDENCIES= gl/libgl.la
libQFrenderer_glsl_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_glsl_la_LIBADD= glsl/libglsl.la
libQFrenderer_glsl_la_SOURCES= $(common_sources)
libQFrenderer_glsl_la_DEPENDENCIES= glsl/libglsl.la
libQFrenderer_sw_la_LDFLAGS= @STATIC@
libQFrenderer_sw_la_LIBADD= sw/libsw.la
libQFrenderer_sw_la_SOURCES= $(common_sources)
libQFrenderer_sw_la_DEPENDENCIES= sw/libsw.la
libQFrenderer_sw32_la_LDFLAGS= -version-info $(QUAKE_LIBRARY_VERSION_INFO) -rpath $(libdir)
libQFrenderer_sw32_la_LIBADD= sw32/libsw32.la
libQFrenderer_sw32_la_SOURCES= $(common_sources)
libQFrenderer_sw32_la_DEPENDENCIES= sw32/libsw32.la