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Much of the nq/qw HUD system is quite broken, but the basic status bar seems to be working nicely. As is the console (both client and server). Possibly the biggest benefit is separating the rendering of HUD elements from the updating of them, and much less traversing of invisible views whose only purpose is to control the positioning of the visible views. The view flow tests are currently disabled until I adapt the flow code to ECS. There seems to be a problem with view resizing in that some gravities don't follow resizing correctly.
75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
/*
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hud.h
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Heads-up display
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2022 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_hud_h
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#define __client_hud_h
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enum {
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hud_href,
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hud_tile,
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hud_pic,
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hud_subpic,
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hud_cachepic,
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hud_fill,
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hud_charbuff,
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hud_func,
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hud_comp_count
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};
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typedef struct hud_subpic_s {
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struct qpic_s *pic;
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uint32_t x, y;
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uint32_t w, h;
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} hud_subpic_t;
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extern struct ecs_registry_s *hud_registry;
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extern int hud_sb_lines;
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extern int hud_sbar;
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extern int hud_swap;
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//extern struct view_s sbar_view;
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//extern struct view_s sbar_inventory_view;
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//extern struct view_s sbar_frags_view;
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extern struct view_s hud_view;
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extern struct view_s hud_inventory_view;
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extern struct view_s hud_armament_view;
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extern struct view_s hud_frags_view;
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extern struct view_s hud_overlay_view;
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extern struct view_s hud_stuff_view;
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extern struct view_s hud_main_view;
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void HUD_Init (void);
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void HUD_Init_Cvars (void);
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void HUD_Calc_sb_lines (int view_size);
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void HUD_Draw_Views (void);
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#endif//__client_hud_h
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