..
glsl_alias.c
Implement global fog.
2012-01-29 10:27:28 +09:00
glsl_bsp.c
Put the transparent surfaces on the water chain.
2012-01-31 18:08:06 +09:00
glsl_draw.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
glsl_fog.c
Implement global fog.
2012-01-29 10:27:28 +09:00
glsl_lightmap.c
Ensure the lightmap gets rebuilt when the dlights disappear.
2012-01-30 18:41:27 +09:00
glsl_main.c
Fix the missing world on map reload.
2012-01-29 16:09:35 +09:00
glsl_particles.c
Fix the missing fog on particles and sprites.
2012-01-29 10:35:23 +09:00
glsl_screen.c
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
glsl_sprite.c
Fix the missing fog on particles and sprites.
2012-01-29 10:35:23 +09:00
glsl_textures.c
Allow clearing of a scrap.
2012-01-17 19:31:50 +09:00
Makefile.am
Implement global fog.
2012-01-29 10:27:28 +09:00
quake2d.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakebsp.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakebsp.vert
Implement water alpha.
2012-01-28 21:20:34 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepar.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepar.vert
Implement QF style particles.
2012-01-21 19:51:18 +09:00
quakepnt.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepnt.vert
Tweak the size of point particles.
2012-01-21 22:05:24 +09:00
quakeskb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakeski.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakesky.vert
Perform some black magic.
2012-01-12 21:23:39 +09:00
quakespr.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketrb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quaketxt.vert
Add support for vertex colors.
2011-12-28 09:04:26 +09:00