quakeforge/libs/video/renderer/glsl
Bill Currie 706f09b247 Put the transparent surfaces on the water chain.
I'd actually done this the first time, but then got confused and forgot the
waterchain works with multiple textures. This is actually the right place
as all transparent surfaces need to be sorted irrespective to their
textures. Really, waterchain needs to be renamed.
2012-01-31 18:08:06 +09:00
..
glsl_alias.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_bsp.c Put the transparent surfaces on the water chain. 2012-01-31 18:08:06 +09:00
glsl_draw.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_fog.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_lightmap.c Ensure the lightmap gets rebuilt when the dlights disappear. 2012-01-30 18:41:27 +09:00
glsl_main.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
glsl_particles.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_sprite.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_textures.c Allow clearing of a scrap. 2012-01-17 19:31:50 +09:00
Makefile.am Implement global fog. 2012-01-29 10:27:28 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00