quakeforge/include/context_win.h
Bill Currie 7024e4efb1 [win] Hide the mouse in a system-friendly way
ShowCursor is system-wide and thus not suitable for general use. It
turns out hiding the cursor in windows is the same as x11: use a null
cursor.
2023-11-25 22:03:27 +09:00

77 lines
2.2 KiB
C

/*
context_win.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __context_win_h
#define __context_win_h
#include "QF/qtypes.h"
#include "winquake.h"
extern HWND win_mainwindow;
extern HDC win_maindc;
extern HCURSOR win_arrow;
extern bool win_cursor_visible;
extern int win_palettized;
extern int win_canalttab;
extern DEVMODE win_gdevmode;
extern struct sw_ctx_s *win_sw_context;
extern int win_minimized;
extern int vid_ddraw;
extern int win_center_x, win_center_y;
extern RECT win_rect;
void Win_Activate (BOOL fActive, BOOL minimize);
bool Win_AddEvent (UINT event, LONG (*event_handler)(HWND, UINT, WPARAM, LPARAM));
bool Win_RemoveEvent (UINT event);
void Win_UnloadAllDrivers (void);
void Win_OpenDisplay (void);
void Win_CloseDisplay (void);
void Win_SetVidMode (int width, int height);
void Win_CreateWindow (int width, int height);
void Win_Init_Cvars (void);
void Win_SetCaption (const char *text);
bool Win_SetGamma (double gamma);
struct vid_internal_s;
struct gl_ctx_s *Win_GL_Context (struct vid_internal_s *);
void Win_GL_Init_Cvars (void);
struct sw_ctx_s *Win_SW_Context (struct vid_internal_s *);
void Win_SW_Init_Cvars (void);
struct vulkan_ctx_s *Win_Vulkan_Context (struct vid_internal_s *);
void Win_Vulkan_Init_Cvars (void);
void IN_UpdateClipCursor (void);
void IN_ActivateMouse (void);
void IN_DeactivateMouse (void);
#endif // __context_win_h