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Bill Currie 701652b8aa progress on getting map changing to work with qtv
subsequent map changes are still behaving strangely, but signon buffer
handling is now much better.
2010-01-13 06:46:26 +00:00
debian audit the usage of "only" 2010-01-13 06:42:26 +00:00
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m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
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pkg-config add pkg-config file for qfcc 2007-04-09 00:52:36 +00:00
qtv progress on getting map changing to work with qtv 2010-01-13 06:46:26 +00:00
qw progress on getting map changing to work with qtv 2010-01-13 06:46:26 +00:00
RPM fix some unpackaged files 2007-03-08 13:25:21 +00:00
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.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 remove ao.m4 :) 2007-03-27 07:20:26 +00:00
bootstrap patch from shortcircuit to make bootstrap report all missing tools in the one run. 2008-07-19 04:25:38 +00:00
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COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
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Makefile.am (initial) pkg-config stuff for the main package 2007-03-07 06:43:21 +00:00
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TODO must remember to nuke MAX_STATIC_ENTITIES 2007-10-09 10:29:40 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003