quakeforge/libs/gamecode
Bill Currie 6fea5f5e1a [build] Add -Wformat-non-literal option
While this caused some trouble for pr_strings and configurable strftime
(evil hacks abound), it's the result of discovering an ancient (from
maybe as early as 2004, definitely before 2012) bug in qwaq's printing
that somehow got past months of trial-by-fire testing (origin understood
thanks to the warning finding it).
2021-03-29 17:27:06 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c Fix a pile of leaks and uninit errors 2021-03-21 19:56:17 +09:00
pr_debug.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_edict.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_exec.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_load.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Merge master into csqc-improvements 2021-03-25 22:01:31 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [build] Add -Wformat-non-literal option 2021-03-29 17:27:06 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00