quakeforge/libs/video/renderer/vulkan/shader.c
Bill Currie 4471a40494 [vulkan] Get the forward renderer passing validation
It looks horrible due to the lack of lighting etc, but it's good enough
for basic testing, especially of my render job design (that passed with
flying colors).
2023-07-02 19:58:56 +09:00

266 lines
9 KiB
C

/*
shader.c
Vulkan shader manager
Copyright (C) 2020 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#include "QF/dstring.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "QF/Vulkan/debug.h"
#include "QF/Vulkan/device.h"
#include "QF/Vulkan/shader.h"
static
#include "libs/video/renderer/vulkan/shader/slice.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/line.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/line.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/particle.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/particle.geom.spvc"
static
#include "libs/video/renderer/vulkan/shader/particle.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/partphysics.comp.spvc"
static
#include "libs/video/renderer/vulkan/shader/partupdate.comp.spvc"
static
#include "libs/video/renderer/vulkan/shader/sprite.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/sprite_gbuf.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/sprite_depth.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/sprite_depth.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/twod_depth.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/twod.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/twod.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/quakebsp.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/quakebsp.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_depth.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.geom.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_gbuf.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_shadow.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_sky.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/bsp_turb.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/light_flat.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/light_splat.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/light_splat.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/light_debug.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/lighting.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/compose.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/alias.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/alias_depth.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/alias.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/alias_gbuf.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/alias_shadow.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/iqm.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/iqm.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/iqm_fwd.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/output.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/passthrough.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/fstriangle.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/fstrianglest.vert.spvc"
static
#include "libs/video/renderer/vulkan/shader/pushcolor.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/fisheye.frag.spvc"
static
#include "libs/video/renderer/vulkan/shader/waterwarp.frag.spvc"
typedef struct shaderdata_s {
const char *name;
const uint32_t *data;
size_t size;
} shaderdata_t;
static shaderdata_t builtin_shaders[] = {
{ "slice.vert", slice_vert, sizeof (slice_vert) },
{ "line.vert", line_vert, sizeof (line_vert) },
{ "line.frag", line_frag, sizeof (line_frag) },
{ "particle.vert", particle_vert, sizeof (particle_vert) },
{ "particle.geom", particle_geom, sizeof (particle_geom) },
{ "particle.frag", particle_frag, sizeof (particle_frag) },
{ "partphysics.comp", partphysics_comp, sizeof (partphysics_comp) },
{ "partupdate.comp", partupdate_comp, sizeof (partupdate_comp) },
{ "sprite.frag", sprite_frag, sizeof (sprite_frag) },
{ "sprite_gbuf.vert", sprite_gbuf_vert, sizeof (sprite_gbuf_vert) },
{ "sprite_gbuf.frag", sprite_gbuf_frag, sizeof (sprite_gbuf_frag) },
{ "sprite_depth.vert", sprite_depth_vert, sizeof (sprite_depth_vert) },
{ "sprite_depth.frag", sprite_depth_frag, sizeof (sprite_depth_frag) },
{ "twod_depth.frag", twod_depth_frag, sizeof (twod_depth_frag) },
{ "twod.vert", twod_vert, sizeof (twod_vert) },
{ "twod.frag", twod_frag, sizeof (twod_frag) },
{ "quakebsp.vert", quakebsp_vert, sizeof (quakebsp_vert) },
{ "quakebsp.frag", quakebsp_frag, sizeof (quakebsp_frag) },
{ "bsp_depth.vert", bsp_depth_vert, sizeof (bsp_depth_vert) },
{ "bsp_gbuf.vert", bsp_gbuf_vert, sizeof (bsp_gbuf_vert) },
{ "bsp_gbuf.geom", bsp_gbuf_geom, sizeof (bsp_gbuf_geom) },
{ "bsp_gbuf.frag", bsp_gbuf_frag, sizeof (bsp_gbuf_frag) },
{ "bsp_shadow.vert", bsp_shadow_vert, sizeof (bsp_shadow_vert) },
{ "bsp_sky.frag", bsp_sky_frag, sizeof (bsp_sky_frag) },
{ "bsp_turb.frag", bsp_turb_frag, sizeof (bsp_turb_frag) },
{ "light_flat.vert", light_flat_vert, sizeof (light_flat_vert) },
{ "light_splat.vert", light_splat_vert, sizeof (light_splat_vert) },
{ "light_splat.frag", light_splat_frag, sizeof (light_splat_frag) },
{ "light_debug.frag", light_debug_frag, sizeof (light_debug_frag) },
{ "lighting.frag", lighting_frag, sizeof (lighting_frag) },
{ "compose.frag", compose_frag, sizeof (compose_frag) },
{ "alias.vert", alias_vert, sizeof (alias_vert) },
{ "alias_depth.vert", alias_depth_vert, sizeof (alias_depth_vert) },
{ "alias.frag", alias_frag, sizeof (alias_frag) },
{ "alias_gbuf.frag", alias_gbuf_frag, sizeof (alias_gbuf_frag) },
{ "alias_shadow.vert", alias_shadow_vert, sizeof (alias_shadow_vert) },
{ "iqm.vert", iqm_vert, sizeof (iqm_vert) },
{ "iqm.frag", iqm_frag, sizeof (iqm_frag) },
{ "iqm_fwd.frag", iqm_fwd_frag, sizeof (iqm_fwd_frag) },
{ "output.frag", output_frag, sizeof (output_frag) },
{ "passthrough.vert", passthrough_vert, sizeof (passthrough_vert) },
{ "fstriangle.vert", fstriangle_vert, sizeof (fstriangle_vert) },
{ "fstrianglest.vert", fstrianglest_vert, sizeof (fstrianglest_vert) },
{ "pushcolor.frag", pushcolor_frag, sizeof (pushcolor_frag) },
{ "fisheye.frag", fisheye_frag, sizeof (fisheye_frag) },
{ "waterwarp.frag", waterwarp_frag, sizeof (waterwarp_frag) },
{}
};
#define BUILTIN "$builtin/"
#define BUILTIN_SIZE (sizeof (BUILTIN) - 1)
#define SHADER "$shader/"
#define SHADER_SIZE (sizeof (SHADER) - 1)
VkShaderModule
QFV_CreateShaderModule (qfv_device_t *device, const char *shader_path)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
shaderdata_t _data = {};
shaderdata_t *data = 0;
dstring_t *path = 0;
QFile *file = 0;
VkShaderModule shader = 0;
if (strncmp (shader_path, BUILTIN, BUILTIN_SIZE) == 0) {
const char *name = shader_path + BUILTIN_SIZE;
for (int i = 0; builtin_shaders[i].name; i++) {
if (strcmp (builtin_shaders[i].name, name) == 0) {
data = &builtin_shaders[i];
break;
}
}
} else if (strncmp (shader_path, SHADER, SHADER_SIZE)) {
path = dstring_new ();
dsprintf (path, "%s/%s", FS_SHADERPATH, shader_path + SHADER_SIZE);
file = Qopen (path->str, "rbz");
} else {
file = QFS_FOpenFile (shader_path);
}
if (file) {
_data.size = Qfilesize (file);
_data.data = malloc (_data.size);
Qread (file, (void *) _data.data, _data.size);
Qclose (file);
data = &_data;
}
if (data) {
Sys_MaskPrintf (SYS_vulkan,
"QFV_CreateShaderModule: creating shader module %s\n",
shader_path);
VkShaderModuleCreateInfo createInfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, 0,
0, data->size, data->data
};
dfunc->vkCreateShaderModule (dev, &createInfo, 0, &shader);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_SHADER_MODULE, shader,
shader_path);
} else {
Sys_MaskPrintf (SYS_vulkan,
"QFV_CreateShaderModule: could not find shader %s\n",
shader_path);
}
if (path) {
dstring_delete (path);
}
if (_data.data) {
free ((void *) _data.data);
}
return shader;
}
void
QFV_DestroyShaderModule (qfv_device_t *device, VkShaderModule module)
{
VkDevice dev = device->dev;
qfv_devfuncs_t *dfunc = device->funcs;
dfunc->vkDestroyShaderModule (dev, module, 0);
}