mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
6f6f47e27e
I realized that being able to do bit-wise operations with 64-bit values (and 256-bit vectors) is far more important than some convenient boolean logic operators. The logic ops can be handled via the bit-wise ops so long as the values are all properly boolean, and I plan on adding some boolean conversion ope, so no real loss. |
||
---|---|---|
.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |