mirror of
https://git.code.sf.net/p/quake/quakeforge
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cfe7c44df0
And other related fields so integer is now int (and uinteger is uint). I really don't know why I went with integer in the first place, but this will make using macros easier for dealing with types.
78 lines
2.1 KiB
C
78 lines
2.1 KiB
C
/*
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qc-parse.y
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parser for quakec
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/10/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "tools/qfcc/include/class.h"
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#include "tools/qfcc/include/diagnostic.h"
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#include "tools/qfcc/include/expr.h"
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#include "tools/qfcc/include/function.h"
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#include "tools/qfcc/include/options.h"
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#include "tools/qfcc/include/shared.h"
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#include "tools/qfcc/include/symtab.h"
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#include "tools/qfcc/include/type.h"
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function_t *current_func;
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class_type_t *current_class;
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expr_t *local_expr;
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vis_t current_visibility;
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storage_class_t current_storage = sc_global;
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symtab_t *current_symtab;
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/* When defining a new symbol, already existing symbols must be in a
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different scope. However, when they are in a different scope, we want a
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truly new symbol.
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*/
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symbol_t *
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check_redefined (symbol_t *sym)
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{
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if (sym->table == current_symtab)
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error (0, "%s redefined", sym->name);
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if (sym->table) // truly new symbols are not in any symbol table
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sym = new_symbol (sym->name);
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return sym;
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}
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/* Check for undefined symbols. If the symbol is undefined, default its type
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to float or int, depending on compiler mode.
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*/
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symbol_t *
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check_undefined (symbol_t *sym)
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{
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if (!sym->table) { // truly new symbols are not in any symbol table
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error (0, "%s undefined", sym->name);
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if (options.code.progsversion == PROG_ID_VERSION)
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sym->type = &type_float;
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else
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sym->type = &type_int;
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}
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return sym;
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}
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