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https://git.code.sf.net/p/quake/quakeforge
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1cada2c931
Because of the way the plane normal is used (front/on/back checks, and midpoint calculation), other than possible precision, there is no need to normalize the normal. Removing the square root and division resulted in a huge boost: from 34s to 14 seconds. The average clusters visible hasn't change much, and a quick check in-game didn't show any issues. |
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.. | ||
base-vis.c | ||
fatpvs.c | ||
flow.c | ||
Makemodule.am | ||
options.c | ||
qfvis.c | ||
soundphs.c |