quakeforge/libs
Bill Currie 6f10f0cea6 Fix the x86 sw renderer (intel asm).
I'd forgotten about assembly code versions when I was doing my testing
when I redid skins. Thanks to Sander for pointing it out.
2012-02-02 17:32:27 +09:00
..
audio Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
console Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gamecode Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
gib Fix my broken warnings fixes. 2011-09-08 21:05:33 +09:00
image Merge branch 'master' into glsl 2012-01-29 22:36:35 +09:00
models Fix the segfault on leaving e1m2. 2012-01-31 09:51:44 +09:00
net Nuke a sprintf. 2011-12-08 22:16:59 +09:00
object Implement --version-info configure switch to override QuakeForge 2011-07-09 01:23:36 +03:00
qw Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
ruamoko Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
util Do some more const correctness. 2012-02-01 17:44:55 +09:00
video Fix the x86 sw renderer (intel asm). 2012-02-02 17:32:27 +09:00
Makefile.am Link libQFmodels* agains libQFimage. 2012-01-27 19:55:30 +09:00