mirror of
https://git.code.sf.net/p/quake/quakeforge
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6eec76dd49
Now we can get tight (<1e-6 * radius_squared error) bounding spheres. More importantly (for qfvis, anyway) very quickly: 1.7Mspheres/second for a 5 point cloud on my 2.33GHz Core 2 :) |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |