quakeforge/libs/scene
Bill Currie 6ec8e29429 [scene] Track hierarchies instead of root transforms
The root transform of each hierarchy can be extracted from the first
transform of the list in the hierarchy, so no information is lost. The
main reason for the change is I discovered (obvious in hindsight) that
deleting root transforms was O(n) due to keeping them in an array, thus
the use of a linked list (I don't expect a hierarchy to be in more than
one such list), and I didn't want the transforms to be in a linked list.
2022-03-04 06:43:30 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
hierarchy.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
Makemodule.am [scene] Add a camera object 2022-02-25 10:41:50 +09:00
scene.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
transform.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00