quakeforge/libs/video/renderer/sw32
Bill Currie 6ea4e6617a Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
..
d_edge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_fill.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_init.c Connect up viddef properly. 2012-04-11 14:58:55 +09:00
d_modech.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_part.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_polyse.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_scan.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_sprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_surf.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_vars.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
d_zpoint.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
draw.c Move palette setting into viddef_t. 2012-04-11 14:58:55 +09:00
Makefile.am Make some progress in getting static plugins to link. 2012-04-11 14:58:54 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
screen.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_graph.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_raclip.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_ralias.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rbsp.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rdraw.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_redge.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rmain.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rmisc.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rpart.c Make a start on putting the pieces together. 2012-04-11 14:58:54 +09:00
sw32_rsky.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsprite.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
sw32_rsurf.c Rename the public symbols for gl, glsl and sw32. 2012-04-11 14:58:54 +09:00
vid_common_sw32.c Move VID_InitBuffers back from the renderer to targets. 2012-04-11 14:58:55 +09:00