quakeforge/libs/video/renderer/glsl
Bill Currie 6e2d625d36 Load the skybox faces into the correct cubemap slots.
Quake and GL are rotated relative to each other, so care must be taken
when loading and rendering.
2012-01-12 15:13:19 +09:00
..
glsl_alias.c Remove some redundate statements. 2012-01-08 20:38:56 +09:00
glsl_bsp.c Load the skybox faces into the correct cubemap slots. 2012-01-12 15:13:19 +09:00
glsl_draw.c Fix some warnings. 2012-01-07 23:11:56 +09:00
glsl_lightmap.c Get the lightmap texture properly. 2012-01-09 21:13:40 +09:00
glsl_main.c Fix the too near far-clip plane. 2012-01-12 13:41:06 +09:00
glsl_particles.c Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
glsl_screen.c Add demo to "movie" conversion. 2012-01-05 19:19:37 +09:00
glsl_sprite.c Get sprite interpolation working. 2012-01-04 18:31:35 +09:00
glsl_textures.c Get the lightmap texture properly. 2012-01-09 21:13:40 +09:00
Makefile.am Implement skyboxes. 2012-01-12 11:05:34 +09:00
quake2d.frag Add support for vertex colors. 2011-12-28 09:04:26 +09:00
quakebsp.frag Try, but fail, to render the world. 2012-01-08 20:39:36 +09:00
quakebsp.vert Try, but fail, to render the world. 2012-01-08 20:39:36 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Scale the light level index correctly before colormap lookup. 2012-01-03 19:57:47 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepnt.frag Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakepnt.vert Add my point shaders before I lose them. 2012-01-04 18:47:03 +09:00
quakeskb.frag Load the skybox faces into the correct cubemap slots. 2012-01-12 15:13:19 +09:00
quakeski.frag Render the id skys :) 2012-01-11 21:26:12 +09:00
quakesky.vert Render the id skys :) 2012-01-11 21:26:12 +09:00
quakespr.frag Make a start on getting sprites rendering. 2011-12-30 21:11:59 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Even better? 2012-01-11 07:51:15 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00