quakeforge/libs/video/renderer/gl
Bill Currie 6e0cb7b917 [model] Isolate renderer specific texture data
This cleans up texture_t and possibly even improves locality of
reference when running through texture chains (not profiled, and not
actually the goal).
2021-01-19 13:07:31 +09:00
..
gl_draw.c [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
gl_dyn_lights.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_dyn_part.c [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
gl_dyn_textures.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_fog.c [gl,glsl] Copy fog color rather than return pointer 2020-12-24 16:43:28 +09:00
gl_graph.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
gl_mod_alias.c Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
gl_mod_iqm.c Fix a pile of dead assignments. 2018-09-08 22:23:57 +09:00
gl_mod_sprite.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_rmain.c Move the call to R_SetFrustum to gl_R_SetupFrame. 2012-07-03 16:08:12 +09:00
gl_rmisc.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
gl_rsurf.c [model] Isolate renderer specific texture data 2021-01-19 13:07:31 +09:00
gl_screen.c [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
gl_sky.c [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
gl_sky_clip.c Fix a pile of dead assignments. 2018-09-08 22:23:57 +09:00
gl_textures.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_warp.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
namehack.h [renderer] Continue the job of merging SCR_UpdateScreen 2021-01-11 16:57:31 +09:00
qfgl_ext.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
vid_common_gl.c Separate file search from loading. 2014-01-28 16:22:05 +09:00
vtxarray.c Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00