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6e04fd5ff6
The attached patch (against quakeforge git) changes the [con]width, [con]height, and most importantly the rowbytes members of viddef_t from unsigned to signed int, like in q2. This allows for a properly negative vid.rowbytes which may be needed in, e.g. a DIB sections windows driver if needed. Along with it, I changed a few places where unsigned int is used along with comparisons against the relevant vid.* members. One thing I am not 100% sure is the signedness requirements of d_zrowbytes and d_zwidth: q2 has them as unsigned but I am not sure whether that is because they are needed as unsigned or it was just an oversight of the id developers. They do look like they should be OK as signed int to me, though: comments? == Note from Bill Currie: I had to do some extra changes as many signed/unsigned comparisons were somehow missed. |
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config.d | ||
debian | ||
desktop | ||
doc | ||
hw | ||
include | ||
libs | ||
m4 | ||
nq | ||
pkg-config | ||
qtv | ||
qw | ||
RPM | ||
ruamoko | ||
tools | ||
vc2005 | ||
vc2008 | ||
.gitignore | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
README.cygwin | ||
TODO |
This file gives instruction for compiling QF with cygwin to run in MS Windows(R). DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability. If you have problems with these instructions please let me know. email: wildcode@users.sourceforge.net IRC: irc.xiph.org #quakeforge ========================================================================== WARNING: This is not intended for inexperienced users, binaries are available on request. QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/ If you want to use DirectSound also copy dsound.h to the same spot. in the quakeforge source dir, within cygwin, type ./bootstrap ./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib make make install --disable-Werror is needed as some versions of the DX SDK are buggy. Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir Let us know how it works for you. NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it. Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software. Chris Ison (WildCode) for QuakeForge March 11, 2003