mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
7a64bb1149
viewstate's time is from cl.time which is not what's used to set last_servermessage (that uses realtime). After careful investigation, I found that cl.time is not at all suitable and that the original id code used realtime (I think it was just me being lazy when I merged the code). Fixes the stuck net icon.
243 lines
5.4 KiB
C
243 lines
5.4 KiB
C
/*
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skin.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/msg.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "client/screen.h"
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#include "compat.h"
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#include "qw/include/cl_parse.h"
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#include "qw/include/cl_skin.h"
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#include "qw/include/client.h"
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#include "qw/include/host.h"
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int noskins;
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static cvar_t noskins_cvar = {
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.name = "noskins",
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.description =
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"set to 1 to not download new skins",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &noskins },
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};
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char *skin;
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static cvar_t skin_cvar = {
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.name = "skin",
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.description =
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"Players skin",
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.default_value = "",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = 0, .value = &skin },
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};
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int topcolor;
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static cvar_t topcolor_cvar = {
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.name = "topcolor",
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.description =
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"Players color on top",
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.default_value = "0",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &topcolor },
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};
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int bottomcolor;
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static cvar_t bottomcolor_cvar = {
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.name = "bottomcolor",
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.description =
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"Players color on bottom",
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.default_value = "0",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &bottomcolor },
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};
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void
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Skin_NextDownload (void)
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{
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int i;
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player_info_t *sc;
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if (cls.state == ca_disconnected)
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return;
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if (cls.downloadnumber == 0) {
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Sys_Printf ("Checking skins...\n");
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cl.viewstate.time = realtime;
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cl.viewstate.realtime = realtime;
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CL_UpdateScreen (&cl.viewstate);
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}
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cls.downloadtype = dl_skin;
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for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
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sc = &cl.players[cls.downloadnumber];
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if (!sc->name || !sc->name->value[0])
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continue;
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//XXX Skin_Find (sc);
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if (noskins) //XXX FIXME
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continue;
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//XXX if (!CL_CheckOrDownloadFile (va (0, "skins/%s.pcx",
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// sc->skin->name)))
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//XXX return; // started a download
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}
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cls.downloadtype = dl_none;
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// now load them in for real
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for (i = 0; i < MAX_CLIENTS; i++) {
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sc = &cl.players[i];
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if (!sc->name || !sc->name->value[0])
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continue;
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//XXX Skin_Find (sc);
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//XXX Skin_Cache (sc->skin);
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//XXX sc->skin = NULL;
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}
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if (cls.state != ca_active) {
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if (!cls.demoplayback) {
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// get next signon phase
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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MSG_WriteString (&cls.netchan.message,
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va (0, "begin %i", cl.servercount));
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Cache_Report (); // print remaining memory
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}
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CL_SetState (ca_active);
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}
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}
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/*
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CL_Skins_f
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Refind all skins, downloading if needed.
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*/
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static void
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CL_Skins_f (void)
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{
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//XXX Skin_Flush ();
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if (cls.state == ca_disconnected)
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return;
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cls.downloadnumber = 0;
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cls.downloadtype = dl_skin;
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Skin_NextDownload ();
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}
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/*
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CL_AllSkins_f
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Sets all skins to one specific one
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*/
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static void
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CL_AllSkins_f (void)
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{
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if (Cmd_Argc () == 2) {
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//XXX strcpy (allskins, Cmd_Argv (1));
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} else if (Cmd_Argc () == 1) {
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Sys_Printf ("clearing allskins\n");
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//XXX allskins[0] = 0;
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} else {
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Sys_Printf ("Usage: allskins [name]\n");
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return;
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}
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CL_Skins_f ();
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}
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static void
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CL_Color_f (void)
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{
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// just for quake compatability...
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char num[16];
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int top, bottom;
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if (Cmd_Argc () == 1) {
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Sys_Printf ("\"color\" is \"%s %s\"\n",
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Info_ValueForKey (cls.userinfo, "topcolor"),
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Info_ValueForKey (cls.userinfo, "bottomcolor"));
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Sys_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top &= 15;
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if (top > 13)
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top = 13;
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bottom &= 15;
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if (bottom > 13)
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bottom = 13;
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snprintf (num, sizeof (num), "%i", top);
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Cvar_Set ("topcolor", num);
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snprintf (num, sizeof (num), "%i", bottom);
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Cvar_Set ("bottomcolor", num);
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}
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static void
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skin_f (void *data, const cvar_t *cvar)
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{
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char *s = Hunk_TempAlloc (0, strlen (skin) + 1);
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QFS_StripExtension (skin, s);
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free (skin); // cvar allocated one FIXME do in validator?
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skin = strdup (s);
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Cvar_Info (0, cvar);
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}
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void
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CL_Skin_Init (void)
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{
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Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
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"currently in use");
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Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
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"one skin");
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Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
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"shirt pants) Note that if only shirt color is given, "
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"pants will match");
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Cvar_Register (&noskins_cvar, 0, 0);
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Cvar_Register (&skin_cvar, skin_f, 0);
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Cvar_Register (&topcolor_cvar, Cvar_Info, &topcolor);
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Cvar_Register (&bottomcolor_cvar, Cvar_Info, &bottomcolor);
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}
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