mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
a23e18e8be
be basicly done as such.
104 lines
5 KiB
Text
104 lines
5 KiB
Text
o = todo
|
|
X = done
|
|
? = maybe but not likely
|
|
M = more testing
|
|
I = in progress
|
|
W = waiting on other work
|
|
|
|
M it seems possible to crash a QF server still - need to fix this!
|
|
M Scitech MGL used in win32 is screwed - dump it and use SDL
|
|
I GL is still way too slow
|
|
I Client side QuakeC.
|
|
I mingw cross compiling
|
|
I merge nq and qw code bases
|
|
W fix skybox/dome vis problems (workable solution found, needs new renderer)
|
|
o ogg support
|
|
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
|
|
o better server control of certain cvars
|
|
o triggers (f_respawn, f_death, f_took; cl_triggers)
|
|
o software PCXs don't work in X11 at least if you're using 16/24/32 color
|
|
o stateful console (eg, rcon mode, chat mode, normal command mode...)
|
|
o menu rewrite
|
|
o scripted hud
|
|
o doublesize modes (eg, render in 320x240 but display in 640x480)
|
|
? more direct intra-team comms (eg, talk to offense or defense directly)
|
|
? Draw_Pic and friends need a cleanup in GL at least
|
|
? console commands to see a user, ignore talk from them, etc
|
|
? improved crosshairs (custom file, 32 bit for GL, etc)
|
|
? software targets should mix color at 16/16 or 24/32 color
|
|
? Draw_Pic and other tex draw functions should use local palettes
|
|
? wad loader should load wad3 and fall back to wad2 if necessary
|
|
? better control over client console logging
|
|
? ban reasons and expire times
|
|
|
|
Future directory tree:
|
|
o todo
|
|
X done (a parent dir is not done until its children are done:)
|
|
|
|
quakeforge
|
|
o +--- tools useful/needed tools
|
|
X | +--- Forge Forge.app map/model/everything editor
|
|
X | +--- cvs2cl
|
|
X | +--- gas2masm
|
|
X | +--- pak massively enhanced pak tool
|
|
X | \--- qfcc QuakeForge Gamecode Compiler
|
|
o +--- include API definitions for all subsystems
|
|
o +--- nq Non-common NQ code
|
|
o +--- qw Non-common QW code
|
|
o \--- libs common code libs
|
|
o +--- audio
|
|
o | +--- cd
|
|
o | +--- recording
|
|
o | +--- renderer 3D audio rendering
|
|
o | | +--- soft Software 3D spatialization
|
|
o | | \--- openal Passing the buck to OpenAL
|
|
o | \--- targets Raw sound I/O
|
|
o | +--- null No raw output (none or OpenAL)
|
|
o | +--- alsa ALSA
|
|
o | +--- oss OSS or kernel sound
|
|
o | +--- dsound MS DirectSound
|
|
o | \--- sdl SDL (gack) output
|
|
o +--- filesystem Filesystem code
|
|
| | (the code for normal fs is also here)
|
|
o | +--- pakfile Quake Pakfiles
|
|
o | +--- qfp QuakeForge Package
|
|
o +--- formats
|
|
o | +--- bsp29 Quake BSP read/write
|
|
o | +--- bsp66 QuakeForge native BSP read/write
|
|
o | +--- mdl Quake model read/write
|
|
o | +--- md2 Quake2 model read/write [would be nice]
|
|
o | +--- qfm QuakeForge native model format
|
|
o | \--- textures PCX, QFS (multi-skins), TGA
|
|
o +--- gamecode Progs interpreter (core)
|
|
o | +--- client Client bindings
|
|
o | \--- server Server bindings
|
|
o +--- network Network code (like netchan, but sane)
|
|
o | +--- transport Low-level protocols (UDP, TCP+UDP, etc.)
|
|
o | +--- netquake Quake's wire protocol
|
|
o | +--- null Null protocol, for single-player
|
|
o | \--- quakeworld QuakeWorld's wire protocol
|
|
o +--- system Platform-dependant system lib
|
|
| | (raw IO/filesystem/dlopen code)
|
|
o | +--- null Portability aid, a skeleton system lib
|
|
o | +--- unix POSIX stuff
|
|
o | \--- win32 Win32 system lib
|
|
X +--- util Utility library
|
|
| contents: Commands, Cvars, Quake-format scripts,
|
|
| property lists, console parsing/formatting/output, the
|
|
| heap and zones.
|
|
o +--- video Video input and output
|
|
o | +--- renderer 3D video rendering
|
|
o | | +--- soft Software 3D rendering
|
|
o | | \--- opengl Passing the buck to OpenGL
|
|
o | \--- targets
|
|
o | +--- null Portability aid, skeleton
|
|
o | +--- console Non-graphical, "readline" input
|
|
| | (also needs old-style stuff for
|
|
| | dumb-ass systems/terminals)
|
|
o | +--- sdl
|
|
o | +--- svgalib
|
|
o | +--- win32
|
|
o | \--- x11
|
|
o \--- world 3D layout engine (includes objects)
|
|
Talks to the sound and video renderers
|
|
to output frames
|