quakeforge/libs/gamecode
Bill Currie 6d62e91ce7 [gamecode] Clean up progs data access
pr_type_t now contains only the one "value" field, and all the access
macros now use their PACKED variant for base access, making access to
larger types more consistent with the smaller types.
2022-04-29 16:59:15 +09:00
..
test [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
convert.py [gamecode] Add a fixme about using gcc's vec convert 2022-01-17 10:32:19 +09:00
hops.py [gamecode] Add tests for the hops instructions 2022-01-16 18:46:29 +09:00
Makemodule.am [gamecode] Clean up generated swizzle code 2022-04-01 02:14:05 +09:00
opcodes.py [gamecode] Add single-component float bitop instructions 2022-02-06 21:20:00 +09:00
pr_builtins.c [gamecode] Fix handling of undefined builtins 2022-02-14 14:28:19 +09:00
pr_debug.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_edict.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_exec.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_load.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_opcode.c [gamecode] Create macros for progs sizeof and alignof 2022-01-23 14:29:33 +09:00
pr_parse.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_resolve.c [gamecode] Use an explicit size for the null page 2022-02-01 16:43:29 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
pr_v6p_opcode.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
pr_zone.c [gamecode] Conform with libc malloc for pr zone 2021-09-26 12:03:44 +09:00
swizzle.py [simd] Use portable swizzles 2022-03-31 02:25:33 +09:00