quakeforge/ruamoko/qwaq/builtins/qwaq-bi.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

216 lines
4.3 KiB
C

/*
#FILENAME#
#DESCRIPTION#
Copyright (C) 2001 #AUTHOR#
Author: #AUTHOR#
Date: #DATE#
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include "QF/cbuf.h"
#include "QF/cdaudio.h"
#include "QF/console.h"
#include "QF/draw.h"
#include "QF/dstring.h"
#include "QF/input.h"
#include "QF/model.h"
#include "QF/plugin.h"
#include "QF/progs.h"
#include "QF/quakefs.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "QF/zone.h"
#include "QF/plugin/console.h"
#include "QF/plugin/vid_render.h"
#include "ruamoko/qwaq/qwaq.h"
CLIENT_PLUGIN_PROTOS
static plugin_list_t client_plugin_list[] = {
CLIENT_PLUGIN_LIST
};
double con_frametime;
double con_realtime, basetime;
double old_conrealtime;
static void
quit_f (void)
{
if (!con_module)
Sys_Printf ("I hope you wanted to quit\n");
Sys_Quit ();
}
static void
bi_printf (progs_t *pr)
{
const char *fmt = P_GSTRING (pr, 0);
int count = pr->pr_argc - 1;
pr_type_t **args = pr->pr_params + 1;
dstring_t *dstr = dstring_new ();
PR_Sprintf (pr, dstr, "bi_printf", fmt, count, args);
if (dstr->str)
Con_Printf (dstr->str, stdout);
dstring_delete (dstr);
}
static progs_t *bi_rprogs;
static func_t qc3d, qc2d;
static void
bi_3d (void)
{
if (qc3d)
PR_ExecuteProgram (bi_rprogs, qc3d);
}
static void
bi_2d (void)
{
if (qc2d)
PR_ExecuteProgram (bi_rprogs, qc2d);
}
static SCR_Func bi_2dfuncs[] = {
bi_2d,
Con_DrawConsole,
0,
};
static void
bi_refresh (progs_t *pr)
{
con_realtime = Sys_DoubleTime () - basetime;
con_frametime = con_realtime - old_conrealtime;
old_conrealtime = con_realtime;
bi_rprogs = pr;
IN_ProcessEvents ();
//GIB_Thread_Execute ();
Cbuf_Execute_Stack (qwaq_cbuf);
r_funcs->SCR_UpdateScreen (con_realtime, bi_3d, bi_2dfuncs);
R_FLOAT (pr) = con_frametime;
}
static void
bi_refresh_2d (progs_t *pr)
{
qc2d = P_FUNCTION (pr, 0);
}
static void
bi_refresh_3d (progs_t *pr)
{
qc3d = P_FUNCTION (pr, 0);
}
static void
bi_shutdown_ (progs_t *pr)
{
Sys_Shutdown ();
}
static builtin_t builtins[] = {
{"printf", bi_printf, -1},
{"refresh", bi_refresh, -1},
{"refresh_2d", bi_refresh_2d, -1},
{"refresh_3d", bi_refresh_3d, -1},
{"shutdown", bi_shutdown_, -1},
{0}
};
static void
bi_shutdown (void *data)
{
S_Shutdown ();
IN_Shutdown ();
VID_Shutdown ();
}
void
BI_Init (progs_t *pr)
{
byte *basepal, *colormap;
PR_RegisterBuiltins (pr, builtins);
QFS_Init ("nq");
PI_Init ();
PI_RegisterPlugins (client_plugin_list);
Sys_RegisterShutdown (bi_shutdown, 0);
VID_Init_Cvars ();
IN_Init_Cvars ();
Mod_Init_Cvars ();
S_Init_Cvars ();
basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
if (!basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
if (!colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
W_LoadWadFile ("gfx.wad");
VID_Init (basepal, colormap);
IN_Init (qwaq_cbuf);
Mod_Init ();
R_Init ();
R_Progs_Init (pr);
Key_Progs_Init (pr);
S_Progs_Init (pr);
Con_Init ("client");
if (con_module) {
con_module->data->console->realtime = &con_realtime;
con_module->data->console->frametime = &con_frametime;
con_module->data->console->quit = quit_f;
con_module->data->console->cbuf = qwaq_cbuf;
}
Key_SetKeyDest (key_game);
S_Init (0, &con_frametime);
//CDAudio_Init ();
Con_NewMap ();
basetime = Sys_DoubleTime ();
}