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Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
config.d [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
debian [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
desktop [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
doc [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
hw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
include [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
libs [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
m4 [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
nq [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pkg-config [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qtv [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
RPM [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
tools [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
.gitignore Ignore the new test-driver link. 2013-09-27 23:15:57 +09:00
bootstrap [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
configure.ac [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003