quakeforge/tools/qfcc
Bill Currie 6d5e8922a5 [qfcc] Add a handle type for engine resources
I never liked the various hacks I had come up with for representing
resource handles in Ruamoko. Structs with an int were awkward to test,
pointers and ints could be modified, etc etc. The new @handle keyword (@
used to keep handle free for use) works just like struct, union and
enum in syntax, but creates an opaque type suitable for a 32-bit handle.
The backing type is a function so v6 progs can use it without (all the
necessary opcodes exist) and no modifications were needed for
type-checking in binary expressions, but only assignment and comparisons
are supported, and (of course) nil. Tested using cbuf_t and QFile: seems
to work as desired.

I had considered 64-bit handles, but really, if more than 4G resource
objects are needed, I'm not sure QF can handle the game. However, that
limit is per resource manager, not total.
2023-05-25 10:41:28 +09:00
..
doc [qfcc] Make ruamoko the default and update the docs 2022-02-04 10:46:31 +09:00
include [qfcc] Add a handle type for engine resources 2023-05-25 10:41:28 +09:00
source [qfcc] Add a handle type for engine resources 2023-05-25 10:41:28 +09:00
test [qfcc] Add failing test for array life 2023-05-14 12:45:08 +09:00
AUTHORS more mailing list corrections 2003-07-12 21:50:22 +00:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
TODO Throw away function parameter type alias info 2020-02-26 17:46:53 +09:00