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Rather than setting allsolid when the trace fails to leave solid space, clear it when the trace enters non-solid space. This is necessary because the trace might visit only one node and thus the failure to leave solid space will not be detected. This fixes the problem with hipnotic's bobbing water.
196 lines
4.5 KiB
C
196 lines
4.5 KiB
C
/*
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trace.c
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BSP line tracing
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Copyright (C) 2004 Bill Currie
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Author: Bill Currie <bill@taniwha.org>
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Date: 2004/9/25
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/model.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "world.h"
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/* LINE TESTING IN HULLS */
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// 1/32 epsilon to keep floating point happy
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#ifndef DIST_EPSILON
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#define DIST_EPSILON (0.03125)
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#endif
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typedef struct {
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vec3_t end;
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int side;
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int num;
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mplane_t *plane;
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} tracestack_t;
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static inline void
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calc_impact (trace_t *trace, const vec3_t start, const vec3_t end,
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mplane_t *plane)
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{
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vec_t t1, t2, frac;
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vec3_t dist;
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t1 = PlaneDiff (start, plane);
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t2 = PlaneDiff (end, plane);
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if (t1 < 0) {
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frac = (t1 + DIST_EPSILON) / (t1 - t2);
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// invert plane paramterers
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VectorNegate (plane->normal, trace->plane.normal);
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trace->plane.dist = -plane->dist;
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} else {
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frac = (t1 - DIST_EPSILON) / (t1 - t2);
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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}
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frac = bound (0, frac, 1);
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trace->fraction = frac;
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VectorSubtract (end, start, dist);
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VectorMultAdd (start, frac, dist, trace->endpos);
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}
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VISIBLE void
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MOD_TraceLine (hull_t *hull, int num,
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const vec3_t start_point, const vec3_t end_point,
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trace_t *trace)
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{
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vec_t start_dist, end_dist, frac;
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vec3_t start, end, dist;
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int side;
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qboolean seen_empty, seen_solid;
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tracestack_t *tstack;
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tracestack_t tracestack[256];
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mclipnode_t *node;
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mplane_t *plane, *split_plane;
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VectorCopy (start_point, start);
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VectorCopy (end_point, end);
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tstack = tracestack;
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seen_empty = 0;
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seen_solid = 0;
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split_plane = 0;
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trace->allsolid = true;
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trace->startsolid = false;
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trace->inopen = false;
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trace->inwater = false;
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trace->fraction = 1.0;
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while (1) {
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while (num < 0) {
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if (num == CONTENTS_SOLID) {
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if (!seen_empty && !seen_solid) {
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// this is the first leaf visited, thus the start leaf
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trace->startsolid = seen_solid = true;
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} else if (!seen_empty && seen_solid) {
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// If crossing from one solid leaf to another, treat the
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// whole trace as solid (this is what id does).
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// However, since allsolid is initialized to true, no need
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// to do anything.
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return;
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} else {
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// crossing from an empty leaf to a solid leaf: the trace
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// has collided.
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calc_impact (trace, start_point, end_point, split_plane);
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return;
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}
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} else {
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seen_empty = true;
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trace->allsolid = false;
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if (num == CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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}
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// pop up the stack for a back side
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if (tstack-- == tracestack) {
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// we've finished.
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return;
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}
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// set the hit point for this plane
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VectorCopy (end, start);
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// go down the back side
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VectorCopy (tstack->end, end);
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side = tstack->side;
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split_plane = tstack->plane;
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num = hull->clipnodes[tstack->num].children[side ^ 1];
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}
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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start_dist = PlaneDiff (start, plane);
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end_dist = PlaneDiff (end, plane);
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if (start_dist >= 0 && end_dist >= 0) {
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// entirely in front of the plane
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num = node->children[0];
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continue;
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}
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if (start_dist < 0 && end_dist < 0) {
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// entirely behind the plane
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num = node->children[1];
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continue;
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}
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// cross the plane
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side = start_dist < 0;
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frac = start_dist / (start_dist - end_dist);
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frac = bound (0, frac, 1);
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tstack->num = num;
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tstack->side = side;
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tstack->plane = plane;
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VectorCopy (end, tstack->end);
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tstack++;
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VectorSubtract (end, start, dist);
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VectorMultAdd (start, frac, dist, end);
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num = node->children[side];
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}
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}
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