mirror of
https://git.code.sf.net/p/quake/quakeforge
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77b2942982
gamecode_builtins, gib, image, modules, object, ruamoko and util.
88 lines
2.8 KiB
C
88 lines
2.8 KiB
C
/*
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QF/plugin/snd_render.h
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Sound Renderer plugin data types
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_plugin_snd_render_h_
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#define __QF_plugin_snd_render_h_
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#include <QF/qtypes.h>
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#include <QF/plugin.h>
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/*
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All sound plugins must export these functions
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*/
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struct sfx_s;
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typedef void (*P_S_Init) (void);
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typedef void (*P_S_Shutdown) (void);
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typedef void (*P_S_AmbientOff) (void);
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typedef void (*P_S_AmbientOn) (void);
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typedef void (*P_S_TouchSound) (const char *sample);
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typedef void (*P_S_StartSound) (int entnum, int entchannel, struct sfx_s *sfx, const vec3_t origin, float fvol, float attenuation);
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typedef void (*P_S_StaticSound) (struct sfx_s *sfx, const vec3_t origin, float vol, float attenuation);
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typedef void (*P_S_StopSound) (int entnum, int entchannel);
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typedef struct sfx_s * (*P_S_PrecacheSound) (const char *sample);
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typedef void (*P_S_ClearPrecache) (void);
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typedef void (*P_S_Update) (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right, const vec3_t v_up);
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typedef void (*P_S_StopAllSounds) (qboolean clear);
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typedef void (*P_S_BeginPrecaching) (void);
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typedef void (*P_S_EndPrecaching) (void);
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typedef void (*P_S_ExtraUpdate) (void);
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typedef void (*P_S_LocalSound) (const char *s);
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typedef void (*P_S_BlockSound) (void);
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typedef void (*P_S_UnblockSound) (void);
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typedef struct snd_render_funcs_s {
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P_S_AmbientOff pS_AmbientOff;
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P_S_AmbientOn pS_AmbientOn;
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P_S_TouchSound pS_TouchSound;
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P_S_StaticSound pS_StaticSound;
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P_S_StartSound pS_StartSound;
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P_S_StopSound pS_StopSound;
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P_S_PrecacheSound pS_PrecacheSound;
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P_S_ClearPrecache pS_ClearPrecache;
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P_S_Update pS_Update;
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P_S_StopAllSounds pS_StopAllSounds;
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P_S_BeginPrecaching pS_BeginPrecaching;
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P_S_EndPrecaching pS_EndPrecaching;
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P_S_ExtraUpdate pS_ExtraUpdate;
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P_S_LocalSound pS_LocalSound;
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P_S_BlockSound pS_BlockSound;
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P_S_UnblockSound pS_UnblockSound;
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} snd_render_funcs_t;
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typedef struct snd_render_data_s {
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struct model_s **worldmodel;
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double *host_frametime;
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int *viewentity;
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int *soundtime;
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int *paintedtime;
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struct plugin_s *output;
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} snd_render_data_t;
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#endif // __QF_plugin_snd_render_h_
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