quakeforge/libs/video/renderer/sw/screen.c
Bill Currie 5477352e93 [renderer] Abandon sw32 altogether
I'd been considering it for a while, but in the end, all the issues it
presented made me decide it wasn't worth merging and was never really
worth keeping: it was a neat proof of concept but of little actual use,
especially now everyone either has an OK GPU or would want to stick to
8-bit rendering anyway (sorry L-Havoc).

However, both it and my merge work are preserved in git history :)
2022-03-09 21:36:15 +09:00

68 lines
1.6 KiB
C

/*
screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/image.h"
#include "QF/sys.h"
#include "r_internal.h"
#include "vid_sw.h"
/* SCREEN SHOTS */
tex_t *
sw_SCR_CaptureBGR (void)
{
int count, x, y;
tex_t *tex;
const byte *src;
byte *dst;
count = vid.width * vid.height;
tex = malloc (sizeof (tex_t) + count * 3);
tex->data = (byte *) (tex + 1);
SYS_CHECKMEM (tex);
tex->width = vid.width;
tex->height = vid.height;
tex->format = tex_rgb;
tex->palette = 0;
src = vid.buffer;
for (y = 0; y < tex->height; y++) {
dst = tex->data + (tex->height - 1 - y) * tex->width * 3;
for (x = 0; x < tex->width; x++) {
*dst++ = vid.basepal[*src * 3 + 2]; // blue
*dst++ = vid.basepal[*src * 3 + 1]; // green
*dst++ = vid.basepal[*src * 3 + 0]; // red
src++;
}
}
return tex;
}