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https://git.code.sf.net/p/quake/quakeforge
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directly into the packet data. - change a bunch of char *'s to const char *'s for the above. Only thing that had trouble was the cl_nofake handler, which I changed to use a local buffer. - add MSG_ReadStaticString which acts like the old MSG_ReadString, specifically that it uses a static buffer and tollerates unterminated strings. - add a Q_strnlen function, and make strnlen use it if strnlen is undefined. - Add a net_svc.h and net_svc.c which will preparse svc messages into structs, for easier handling. Currently only soundlist and modellist are done.
87 lines
1.9 KiB
C
87 lines
1.9 KiB
C
/*
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net_svc.c
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(description)
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Copyright (C) 2001 Adam Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifndef _WIN32
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# ifdef HAVE_UNISTD_H
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# include <unistd.h>
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# endif
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#else
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# include <windows.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/msg.h"
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#include "compat.h"
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#include "net_svc.h"
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void
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NET_SVC_Soundlist_Parse (net_svc_soundlist_t *soundlist, msg_t *message)
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{
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int i;
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soundlist->startsound = MSG_ReadByte (message);
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for (i = 0; i < MAX_MODELS; i++) {
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soundlist->sounds[i] = MSG_ReadString (message);
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if (!*soundlist->sounds[i])
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break;
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}
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// this is a bit redundant, but I think the robustness is a good thing
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soundlist->sounds[MAX_SOUNDS] = "";
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soundlist->nextsound = MSG_ReadByte (message);
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}
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void
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NET_SVC_Modellist_Parse (net_svc_modellist_t *modellist, msg_t *message)
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{
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int i;
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modellist->startmodel = MSG_ReadByte (message);
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for (i = 0; i < MAX_MODELS; i++) {
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modellist->models[i] = MSG_ReadString (message);
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if (!*modellist->models[i])
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break;
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}
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// this is a bit redundant, but I think the robustness is a good thing
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modellist->models[MAX_MODELS] = "";
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modellist->nextmodel = MSG_ReadByte (message);
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}
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