quakeforge/qw/source/net_svc.c
Adam Olsen 18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00

87 lines
1.9 KiB
C

/*
net_svc.c
(description)
Copyright (C) 2001 Adam Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifndef _WIN32
# ifdef HAVE_UNISTD_H
# include <unistd.h>
# endif
#else
# include <windows.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/msg.h"
#include "compat.h"
#include "net_svc.h"
void
NET_SVC_Soundlist_Parse (net_svc_soundlist_t *soundlist, msg_t *message)
{
int i;
soundlist->startsound = MSG_ReadByte (message);
for (i = 0; i < MAX_MODELS; i++) {
soundlist->sounds[i] = MSG_ReadString (message);
if (!*soundlist->sounds[i])
break;
}
// this is a bit redundant, but I think the robustness is a good thing
soundlist->sounds[MAX_SOUNDS] = "";
soundlist->nextsound = MSG_ReadByte (message);
}
void
NET_SVC_Modellist_Parse (net_svc_modellist_t *modellist, msg_t *message)
{
int i;
modellist->startmodel = MSG_ReadByte (message);
for (i = 0; i < MAX_MODELS; i++) {
modellist->models[i] = MSG_ReadString (message);
if (!*modellist->models[i])
break;
}
// this is a bit redundant, but I think the robustness is a good thing
modellist->models[MAX_MODELS] = "";
modellist->nextmodel = MSG_ReadByte (message);
}