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https://git.code.sf.net/p/quake/quakeforge
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6c0d760102
give mst_t a buffer to hold unterminated message strings kill MSG_ReadStaticString and MSG_ReadStringLine msg.c: kill MSG_ReadStaticString and MSG_ReadStringLine MSG_ReadString: implement the buffer for unterminated message strings and update readcount on badread cl_main.c: go back to MSG_ReadString and fix up the resulting const char * issues cl_parse.c: rewrite the cl_mofake code all because of an uninitialized variable :) sv_main.c: use MSG_ReadString instead of MSG_ReadStringLine because Cmd_TokenizeString really doesn't care about a terminating \n |
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debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acconfig.h | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge