quakeforge/libs/models
Bill Currie 6ba6959205 Allow any NxN or 2NxN sky texture for glsl.
Maps that specify a skybox often use a fake sky texture, sometimes 16x16.
Having a hardcoded requiredment of 256x128 is a tad inappropriate.
2012-09-05 14:02:44 +09:00
..
alias Fix 16-bit mdl loading for glsl. 2012-08-07 17:06:01 +09:00
brush Allow any NxN or 2NxN sky texture for glsl. 2012-09-05 14:02:44 +09:00
iqm Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
sprite Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
test Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
clip_hull.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gl_model_fullbright.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
gl_skin.c Don't attemt fullbright processing for an unavailable skin. 2012-07-05 10:30:41 +09:00
glsl_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
Makefile.am Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
model.c Enable shadows for grenades. 2012-07-17 17:12:34 +09:00
null_model.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
portal.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
sw_skin.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
trace.c Massive whitespace cleanup. 2012-05-22 08:23:22 +09:00
winding.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00