quakeforge/libs/gamecode
Bill Currie 6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
..
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
pr_builtins.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_debug.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
pr_edict.c Dump a stack trace when running out of edicts. 2012-07-18 10:30:58 +09:00
pr_exec.c Fix some signed/unsigned comparison warnings. 2013-01-05 17:52:48 +09:00
pr_load.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_opcode.c Fix jumpb's operand types. 2012-12-05 22:20:55 +09:00
pr_parse.c Use g instead of e for the fp values. 2013-01-08 20:15:24 +09:00
pr_resolve.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
pr_resource.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_strings.c Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00