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https://git.code.sf.net/p/quake/quakeforge
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6b97967a68
Need to up the precision by one due to the difference between g and e, but much prettier. Might need to rename that function :P I wish I'd thought to check if g would work, but thanks to divVerent for the suggestion. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |