..
gl
[renderer] Start merging sprite frame calculation
2021-12-24 06:45:13 +09:00
glsl
[glsl] Fix some const-correct issues for textures
2021-12-24 06:45:13 +09:00
sw
[renderer] Start merging sprite frame calculation
2021-12-24 06:45:13 +09:00
sw32
[sw32] Use the shared R_GetSpriteFrame
2021-12-24 06:45:13 +09:00
vulkan
[vulkan] Clean up alias push-constants
2021-12-24 06:45:13 +09:00
crosshair.c
Add a new crosshair.
2012-12-12 19:36:50 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[vulkan] Start work on particles for Vulkan
2021-12-24 06:45:13 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[renderer] Remove currententity from non-sw renderers
2021-07-22 16:15:14 +09:00
r_billboard.c
[renderer] Make R_BillboarFrame's comments true
2021-12-24 06:45:13 +09:00
r_bsp.c
[model] Remove the confusion about numleafs
2021-07-27 12:38:08 +09:00
r_cvar.c
[renderer] Update crosshair color on palette changes
2021-12-24 06:45:13 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_efrag.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
r_ent.c
[scene] Rename libQFentity to libQFscene
2021-07-24 14:20:59 +09:00
r_graph.c
[qw] Clean up netgraph somewhat
2021-07-11 10:59:27 +09:00
r_init.c
[util] Make PI_LoadPlugin always call general init function
2021-06-26 16:18:05 +09:00
r_iqm.c
[util] Make hunk (optionally) thread-safe
2021-07-29 11:43:27 +09:00
r_light.c
[model] Remove the confusion about numleafs
2021-07-27 12:38:08 +09:00
r_main.c
[renderer] Remove currententity from non-sw renderers
2021-07-22 16:15:14 +09:00
r_part.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_progs.c
[gamecode] Make PR_RESMAP macros more function-like
2021-03-21 21:26:36 +09:00
r_scrap.c
[ui] Create library for UI support code
2021-06-12 22:50:51 +09:00
r_screen.c
[renderer] Make R_RenderView private
2021-12-24 06:45:12 +09:00
r_sprite.c
[renderer] Start merging sprite frame calculation
2021-12-24 06:45:13 +09:00
vid_common.c
[video] Use views instead of conwidth and conheight
2021-07-10 18:04:34 +09:00
vid_render_gl.c
[sprite] Separate model and texture loading
2021-12-24 06:45:13 +09:00
vid_render_glsl.c
[sprite] Separate model and texture loading
2021-12-24 06:45:13 +09:00
vid_render_sw.c
[sprite] Separate model and texture loading
2021-12-24 06:45:13 +09:00
vid_render_sw32.c
[sprite] Separate model and texture loading
2021-12-24 06:45:13 +09:00
vid_render_vulkan.c
Clean up some white space
2021-12-24 06:45:13 +09:00