mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
2b5a3753ca
real home for tex_t:)
408 lines
7.4 KiB
C
408 lines
7.4 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((unused)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/image.h"
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#include "QF/pcx.h"
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#include "QF/render.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "r_cvar.h"
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#include "r_local.h"
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#include "r_screen.h"
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#include "sbar.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is always rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float oldfov;
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int oldsbar;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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/* CENTER PRINTING */
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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*/
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void
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SCR_CenterPrint (const char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = r_realtime;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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static void
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SCR_DrawCenterString (void)
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{
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char *start;
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int remaining, j, l, x, y;
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// the finale prints the characters one at a time
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if (r_force_fullscreen /* FIXME: better test */)
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remaining = scr_printspeed->value * (r_realtime -
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scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= r_frametime;
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if (scr_centertime_off <= 0 && !r_force_fullscreen /*FIXME: better test*/)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a, x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x * (M_PI / 360));
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * (360 / M_PI);
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return a;
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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static void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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static void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (r_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!r_paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp", true);
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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}
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void
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SCR_SetUpToDrawConsole (void)
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{
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if (clearconsole++ < vid.numpages)
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Sbar_Changed ();
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}
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/*
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Find closest color in the palette for named color
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*/
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int
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MipColor (int r, int g, int b)
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{
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float bestdist, dist;
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int r1, g1, b1, i;
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int best = 0;
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static int lastbest;
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static int lr = -1, lg = -1, lb = -1;
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if (r == lr && g == lg && b == lb)
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return lastbest;
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bestdist = 256 * 256 * 3;
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for (i = 0; i < 256; i++) {
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int j;
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j = i * 3;
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r1 = vid.palette[j] - r;
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g1 = vid.palette[j + 1] - g;
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b1 = vid.palette[j + 2] - b;
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dist = r1 * r1 + g1 * g1 + b1 * b1;
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if (dist < bestdist) {
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bestdist = dist;
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best = i;
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}
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}
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lr = r;
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lg = g;
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lb = b;
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lastbest = best;
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return best;
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}
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// in draw.c
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static void
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SCR_DrawCharToSnap (int num, byte * dest, int width)
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{
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byte *source;
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int col, row, drawline, x;
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row = num >> 4;
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col = num & 15;
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source = draw_chars + (row << 10) + (col << 3);
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drawline = 8;
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while (drawline--) {
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for (x = 0; x < 8; x++)
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if (source[x])
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dest[x] = source[x];
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else
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dest[x] = 98;
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source += 128;
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dest -= width;
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}
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}
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void
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SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
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{
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byte *dest;
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byte *buf = tex->data;
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const unsigned char *p;
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int width = tex->width;
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dest = buf + ((y * width) + x);
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p = (const unsigned char *) s;
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while (*p) {
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SCR_DrawCharToSnap (*p++, dest, width);
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dest += 8;
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}
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}
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void
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SCR_Init (void)
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{
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// register our commands
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f, "Take a screenshot, "
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"saves as qfxxx.pcx in the current directory");
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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