quakeforge/libs
Bill Currie 6ab3bd45e5 Implement IQM animation loading.
Bone poses are converted to dual quaternions + shear + scale for nice
skinning. Will likely be slow for software skinning, but too bad.
2012-05-15 21:08:45 +09:00
..
audio Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
console Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
gamecode Ensure edict_size is never 0. 2012-05-06 21:35:42 +09:00
gib Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
image Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
models Implement IQM animation loading. 2012-05-15 21:08:45 +09:00
net Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
util Implement and test Mat4Inverse(). 2012-05-15 21:08:44 +09:00
video Dump some gl limits. 2012-05-15 21:08:43 +09:00
Makefile.am Update to reflect the new dependency status. 2012-02-13 16:25:22 +09:00