quakeforge/qw/include
2001-04-15 04:18:22 +00:00
..
.gitignore initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
adivtab.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
anorm_dots.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
anorms.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
block8.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
block16.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bothdefs.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
bspfile.h Move sound targets into a library. Still doesn't pick one at runtime though. 2001-04-10 09:40:09 +00:00
buildnum.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_cam.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_demo.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_ents.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_input.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_main.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_parse.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_pred.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
cl_slist.h alpha code for master server queries 2001-04-03 05:48:24 +00:00
cl_tent.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
client.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
commdef.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_iface.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
d_ifacea.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
draw.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
game.h merge and move quakefs.c into libQFutil where it belongs. at long last 2001-03-30 00:44:35 +00:00
gl_warp_sin.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
hl.h scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
host.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
locs.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
logos.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
Makefile.am First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
modelgen.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
msg_ucmd.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net.h qtypes.h: 2001-03-28 17:17:56 +00:00
pcx.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
pmove.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
progdefs.h qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my 2001-02-28 22:44:38 +00:00
protocol.h Remove duplicate sound.h, move some things down from include/QF to include. 2001-04-10 20:15:18 +00:00
r_dynamic.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
r_local.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
render.h First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
screen.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
server.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
skin.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sv_pr_cmds.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
sv_progs.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
teamplay.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
texture.h initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
tga.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
world.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00