quakeforge/libs/audio
Bill Currie 699ab70482 Fix audio again.
Bah, even though audio no longer needs models, it was still linking with
it :P
2012-02-13 16:44:30 +09:00
..
renderer Fix audio again. 2012-02-13 16:44:30 +09:00
targets Use QF_NEED for plugins. 2012-02-12 11:37:25 +09:00
test Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
cd.c Make the default cd plugin configurable. 2011-06-04 17:19:18 +09:00
cd_file.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
cd_linux.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_sdl.c cd_sdl.c: fix typo. 2012-01-21 09:27:30 +09:00
cd_sgi.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_win.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_xmms.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
Makefile.am Link QFgamecode directly into QFruamoko. 2012-02-13 15:05:31 +09:00
snd.c Move the ambient level check out of the sound renderer. 2012-02-13 13:44:29 +09:00
snd_progs.c add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00