mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 21:20:33 +00:00
e81d690b51
This refactors (as such) keys.c so that it no longer depends on console or gib, and pulls keys out of video targets. The eventual plan is to move all high-level general input handling into libQFinput, and probably low-level (eg, /dev/input handling for joysticks etc on Linux). Fixes #8
170 lines
5.3 KiB
Text
170 lines
5.3 KiB
Text
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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# Stuff that is common to both client and server
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#
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bin_PROGRAMS += @NQ_TARGETS@
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EXTRA_PROGRAMS += nq-fbdev nq-sdl nq-svga nq-win nq-x11 nq-server
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noinst_LIBRARIES += @nq_libs@
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EXTRA_LIBRARIES += nq/source/libnq_client.a nq/source/libnq_common.a nq/source/libnq_sdl.a nq/source/libnq_server.a
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nq_source_libnq_common_a_SOURCES= nq/source/game.c nq/source/world.c
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nq_source_libnq_sdl_a_SOURCES= nq/source/sys_sdl.c
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nq_source_libnq_sdl_a_CFLAGS= $(SDL_CFLAGS)
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nq_cl_plugin_LIBS= \
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@server_static_plugin_libs@ \
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@client_static_plugin_libs@
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nq_client_LIBFILES= \
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libs/gib/libQFgib_client.la \
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libs/ruamoko/libQFruamoko_client.la \
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libs/entity/libQFentity.la \
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libs/video/targets/libQFjs.la \
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libs/audio/libQFcd.la \
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libs/audio/libQFsound.la
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nq_server_LIBFILES= \
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@server_static_plugin_libs@ \
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libs/models/libQFmodels.la
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nq_common_LIBFILES= \
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libs/net/libnet_main.la \
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libs/console/libQFconsole.la \
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libs/image/libQFimage.la \
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libs/gib/libQFgib.la \
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libs/ruamoko/libQFruamoko.la \
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libs/gamecode/libQFgamecode.la \
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libs/ui/libQFui.la \
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libs/input/libQFinput.la \
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libs/util/libQFutil.la
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nq_client_LIBS= $(nq_client_LIBFILES) $(nq_common_LIBFILES)
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nq_server_LIBS= $(nq_server_LIBFILES) $(nq_common_LIBFILES) $(NET_LIBS)
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nq_server_LIB_DEPS=$(nq_server_LIBFILES) $(nq_common_LIBFILES)
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nq_source_libnq_client_a_SOURCES= \
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nq/source/cl_chase.c nq/source/cl_cmd.c nq/source/cl_demo.c nq/source/cl_ents.c nq/source/cl_input.c nq/source/cl_main.c \
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nq/source/cl_screen.c nq/source/cl_parse.c nq/source/cl_view.c nq/source/sbar.c
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nq_source_libnq_server_a_SOURCES= \
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nq/source/host.c nq/source/host_cmd.c nq/source/sv_cl_phys.c nq/source/sv_cvar.c nq/source/sv_main.c \
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nq/source/sv_move.c nq/source/sv_phys.c nq/source/sv_pr_cmds.c nq/source/sv_progs.c nq/source/sv_user.c
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nq_client_libs= nq/source/libnq_server.a nq/source/libnq_client.a nq/source/libnq_common.a \
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libs/client/libQFclient.la
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server_libs = nq/source/libnq_server.a nq/source/libnq_common.a
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# Software-rendering targets
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# ... Linux FBDev
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nq_fbdev_libs= \
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$(nq_client_libs) \
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$(nq_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFfbdev.la \
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$(nq_client_LIBS)
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nq_fbdev_SOURCES= nq/source/sys_unix.c
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nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
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nq_fbdev_LDFLAGS= $(common_ldflags)
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nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
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# ... SDL, version 1.2 and higher
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nq_sdl_libs= \
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nq/source/libnq_sdl.a \
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$(nq_client_libs) \
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$(nq_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFsdl.la \
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$(nq_client_LIBS)
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nq_sdl_SOURCES=nq/source/sdl_link.c
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nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
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nq_sdl_LDFLAGS= $(common_ldflags)
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nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
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# ... Linux SVGAlib
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nq_svga_libs= \
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$(nq_client_libs) \
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$(nq_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFsvga.la \
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$(nq_client_LIBS)
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nq_svga_SOURCES= nq/source/sys_unix.c
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nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
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nq_svga_LDFLAGS= $(common_ldflags)
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nq_svga_DEPENDENCIES= $(nq_svga_libs)
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# ... X11
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nq_x11_libs= \
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$(nq_client_libs) \
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$(nq_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFx11.la \
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$(nq_client_LIBS)
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nq_x11_SOURCES= nq/source/sys_unix.c
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nq_x11_LDADD= $(nq_x11_libs) \
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$(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
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$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(DL_LIBS)
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nq_x11_LDFLAGS= $(common_ldflags)
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nq_x11_DEPENDENCIES= $(nq_x11_libs)
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# OpenGL-using targets
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_win_libs= \
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$(nq_client_libs) \
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$(nq_cl_plugin_LIBS) \
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libs/video/renderer/libQFrenderer.la \
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libs/models/libQFmodels.la \
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libs/video/targets/libQFwin.la \
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$(nq_client_LIBS)
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nq_win_SOURCES= nq/source/sys_win.c
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nq_win_LDADD= $(nq_win_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
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nq_win_LDFLAGS= $(common_ldflags)
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nq_win_DEPENDENCIES= $(nq_win_libs)
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# Dedicated Server
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if SYSTYPE_WIN32
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ded_sources= nq/source/sys_wind.c nq/source/sv_ded.c
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else
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ded_sources= nq/source/sys_unixd.c nq/source/sv_ded.c
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endif
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EXTRA_DIST += nq/source/sys_wind.c nq/source/sys_unixd.c nq/source/sv_ded.c
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nq_server_LDFLAGS= $(common_ldflags)
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nq_server_SOURCES= $(ded_sources)
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nq_server_LDADD= $(server_libs) $(nq_server_LIBS)
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nq_server_DEPENDENCIES= $(server_libs) $(nq_server_LIB_DEPS)
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